Blog Archives

Guild Wars 2: More Thoughts On Stronghold

Hey guys! No new Guild Wars 2 news this week other than the stability/First person camera patch being delayed. There may be some new info coming out of Rezzed though, I believe some WvW news was to be released. In any case, I did have more thoughts on Stronghold after watching an Exhibition match at PAX East and I articulated those thoughts in addition to some of my previous thoughts in a video.

I hope you enjoy it!

Guild Wars 2: Taking A Look At The Wilds of Maguuma Jungle

Purdy. ArenaNet released a blog post that showed off the Maguuma Jungle we’ll be playing in the Guild Wars 2 Heart of Thorns expansion. Let’s delve right in shall we?

The Heart Of Maguuma Teaser

What’s interesting is that this video showed off the 3 layers of the jungle Colin Johanson talked about at PAX South. I really like that we got to see this in order to get a feel of the layers. As for the jungle itself, I really like the forestry which really brings me back to GW1 Eye of The North. I especially like when some areas get dense to capture that “jungle feel” as if you’re in a more confined space. I did see some dragon like creatures flying around which made me wonder is if enemies could attack us while hang gliding; it would make for a fantastic mechanic to keep dodging relevant even in the air.

Some of the buildings in the trailer reminded me of Elonian/Asuran buildings and the Maguuma Jungle back in the original Guild Wars. It makes me wonder if there will be some side throwbacks to the White Mantle or even hints at Elona (even thought Elona is on the other side of the map).

There were also some dinosaurs and some small spiky looking creatures in addition to the creatures we saw in the Heart of Thorns announcement trailer. I really like how dinosaurs are still alive after 250 ish years so I wonder how they’ve evolved.

Outposts

It seems that event chains in Heart of Thorns will be like how it’s done currently in Dry Top and The Silverwastes in the form of Outposts. The goal here is for the player to gain a better experience by more interactions happening at a certain area. I think it’s a good set way of understanding a chain of events and it’s honestly how I pictured dynamic events. What I would like is branching side events depending if an event succeeds or fails. It could be a tree-like structure of events to make this happen where an event triggers the chain (aka the root) and the end of the tree (aka the leaves) can signal the end of a chain. The chains don’t have to be too long or too complicated. Then again, maybe I’m asking for too much.

Adventures

This is a set of new challenging content Guild Wars 2 is offering to players. Adventures are repeatable and can be found in the open world. Outputs can unlock more adventures. How adventures are described, it seems that it’ll be individual based but at times players could help. Also the challenges you can face vary such as completing a jumping puzzle in a certain amount of time or come in at least 3rd place in a race. Adventures will be a good thing and will definitely keep players busy. More achievement points to gain after all.

Challenging Content

No concrete word on what this will be other than more advance bosses than we’ve encountered. There’s also the phrase of “layered across other types of experiences” which has me interested so I’m very curious on the challenging content we’ll have. We’ll have to wait till the next blog post I guess.

All in all, the environment looks and feels jungle like and I can’t wait for more trailers on more Heart of Thorns content! We’ll be getting a sneak peak of the jungle via ArenaNet’s PvE show Points of Interest on Friday!

Guild Wars 2: Point Of No Return Trailer Thoughts

This is it. The point of no return. I’m going to keep it kind of brief but man I’m glad there’s a new living story patch to get me back into the Silverwastes.

The beginning of the trailer eludes to the war machines being  build in the camp will be finally used to make an assault. We’ll also be finding out the last bit of Caithe’s past on what happened 20 years or so back. Wynne was there with Caithe so my assumption is that Wynne showed Caithe this “power” that shouldn’t be used which would be linked to Glint’s egg somehow.  There’s that dragon which looks similar to that in the starting point for Sylvari but not enough to warrant something big in my opinion.

This patch I think will feel like the Tangled Paths instances with the Caithe feature from Seeds of Truth. I fear that the season is being cut a little short but that may be due to ArenaNet being at PAX South and having an announcement of new content there. A new living story patch could kind of overlap what they want to prep and show at PAX.

What I think Point of No Return needs is a big cliffhanger. And I men a BIG one that will make me go “awwww… wait… what?!”. Something that will make players go “I need to play next season”. Rytlock could be that cliffhanger but since we know he has new armor etc, we need something that’s not known. We’ll just have to see what next week brings!

Guild Wars 2 Seeds Of Truth Preview

So, if I’m not horribly mistaken, Faolain is in this trailer. Of all people Faolain would be one of the last I’d expect Caithe to team up with… unless the next episode is a flashback episode?! So let’s break a few parts down.

The reason this could most likely be a flashback episode is the line “Sometimes, to catch a thief you must become a thief”. During that line you see the part where Caithe comes in the steal the egg but then there was a teleport-like sound and we see a Sylvari (which I assume is a player character) turn into Caithe in different clothing. That scene and that line also makes me think we’ll be playing as Caithe for part of the story which would be awesome! Also, there was a scene with Faolain in the Grove. There’s no way Faolain would be in plain sight in the Grove as part of the Nightmare Court unless it was a time before it was formed.

Faolain seems to have another Sylvari with her. Maybe she’s Faolain’s apprentice, maybe someone more. At one point, Faolain is standing beside Caithe near an Asuran who doesn’t look like an Inquest member but there are instances in the trailer where Sylvari are being experimented on by Inquest. I think it’s the lab in Brisband Wildlands. Makes me wonder if the Inquest were doing their own research of the Sylvari (new race and all) or if it’s some sort of joint venture between the Inquest and the higher ups from the Arcane Council. These experiments are a likely reason for Caithe and Faolain to team up. This also gives us an idea of the time period which would be shorty (maybe a year or so) after the first Sylvari are born.

On the last episode of Points Of Interest, there a was hinting of a twist at the end of this episode but it’s so hard to say what it could be, but I think it has to do with the Sylvari that Faolain is with. It could very well show us how Faolain and Caithe go their separate ways. Another thing that happen on POI was quite a bit of talk on Canach. He’s a character I feel to look out for this episode as well. To sum it up, there’s some sort of twist at the end and some truth will be revealed, and with the information we know now, it looks to be a good one!

Guild Wars 2 Living Story: Echoes of The Past Coming In November

Ahhhhhhhhhhh, finally! Living story is coming back! In this trailer, we get a recap of episode 1 to 4 and new scenes of episode 5.

From the look of things, it seems a new space in Dry Top will be opening up. For some reason we get a gimpse of the Shiverpeaks and a mountain surrounded a by a storm of sorts. We may go to that area as well.

There’s also a scene with a statue which was jokingly said to be Abaddon which may not be a joke at all. In all honesty, from the back it looked like it could have been Abbadon (in GW1 Nightfall, you can see Abbadon’s face in the last boss fight). With all the easter eggs in earlier episodes, I’ve been wondering if there is some sort of connection between the Nightmare Realm (aka Abbadon’s prison in GW1 Nightfall) and the Elder Dragons.

There was also a stone Stone Dwarf was with Marjory in a scene. A bit of background for that is that the Deldrimor dwarves used Rite of the Great Dwarf to fight the Destroyers in Eye Of The North expansion but sacrificed their “minds” in a sense because they only have the sole dedicated purpose of defeating Primordius. The only one who didn’t participate in this ritual was a dwarf named Odgen Stonehealer (or at least he didn’t in EOTN as far as I remember) but it seems he was forced to go through the Rite sometime after the events of EOTN. Anyways, that Stone Dwarf is most likely Odgen since he’s the last surface dwarf. In any case, it will be interesting to see what role this dwarf plays in the story.

Finally there was a crystal-like cavern which reminds me of Glint, the Dragon from the Crystal Desert. Mostly because the way to get to Glint’s lair was to go through caverns of crystals. It could be more linked to Kralkatorrik since Glint was Kralkatorrik’s champion.

It’s a little too early to break out all the speculation until we;ve played through the episode but I for one can’t wait! Also, Happy Halloween!