Blog Archives

Age’s League of Legends Guide To Season 5

lol-pantheon-smite

Here is your Season 5 guide to League of Legends!

Hello summoners! Chances that if you’re here is because that you want to learn or brush up on some League of Legends. Season 5 has a lot of new things including the new Summoner’s Rift and jungle items. I covered all the basics for you. This page links to every part of the guide that I’ve released over the past weeks so feel free to check out whatever topic you’d like! Good luck on the Fields of Justice!

Age’s League of Legends Season 5 Basics Guide: Part 4 – The Support

support-thresh-protect-harass

A detailed basics guide on how to support your AD Carry in lane and your team in fights!

Hey all. Welcome to the support guide. This guide is to help you get started out with learning how to support. Now, you’re probably wondering “Why should I learn to support?”. Well I’ll break it down for you:

  1. You will eventually have to play Support – In Draft pick, it doesn’t matter if you call a role. It doesn’t matter if you’re god-like as a middle laner. If you’re last pick, you should play the role that’s needed to complete the team. 70 to 80% of the time that role is usually Support.
  2. You’ll learn how to appreciate Support players – Supports in game are the most under-appreciated players solo queue. This is mostly because they don’t get the kills and give all the minion farm to the AD Carry. However, they provide the assistance to get those kills or to engage / disengage team fights. Once you’ve played Support for a fair bit you’ll come to learn how invaluable they are for teams.

Note that I am not a pro support, just giving some general guidelines that new players need. Now, let’s get into it!

Popular Support Oriented Items

support_items-S4

I figure I’d start with listing some support items. Ideal boots to get are Boots of Mobility or Ionian Boots of Lucidity. From left to right, the items shown above are:

  • Sightstone & Ruby Sightstone – This is a standard item for supports. This item is used to reduce the gold sync in buying wards because it provides wards and refills when you go back to base. IMPORTANT: Only upgrade to Ruby Sightstone when you’re at max items.
  • Ancient Coin – There are 3 good passive gold gold generating items that supports can choose from. This is one of them, it also supplies mana regen. It final upgrade allows your champion and other allies around you a temporary movement speed buff which is great for engagements or disengagements.
  • Relic Shield – Another passive gold generating item. It provides health and last hits on minions when you have a charge will transfer the money you gained to the nearest ally champion. Ideally you want to last hit the melee and cannon minions because they supply more gold. It’s final upgrade has an active that allows you to shield an ally champion. A great item fro melee supports.
  • Spellthief’s Edge – A passive gold generating item which also grants gold when you hit a champion or structure (basic attack or skill). Not really used a lot on Supports but if you’re really behind, it’s worth considering. This item is great for ranged supports that harass a lot like Karma. It’s final upgrade allows you to slow and damage an enemy champion.
  • Aegis of the Legion & Locket of the Iron Solari – Useful for giving nearby ally champions magic resist and health regeneration. Locket is the upgrade of Aegs and it’s active allows you to shield nearby ally champions.
  • Mikael’s Crucible – Another item supports generally take. It gives you mana regen and magic resist and it’s active heals and removes all CC on an ally champion.
  • Morellonomicon – Sometimes you have to deal with teams that can heal a lot. This item is great for magic damage supports if you want to reduce the potency of healing enemies can do. It also gives you ability power, mana regeneration and cooldown.
  • Twin Shadows – Gives you ability power and magic resist. If you activate it, it sends 2 ghosts out for a short duration that searches for the nearest 2 champions to latch onto. If a champion is found, that champion is slowed for a short duration.

Summoner Skills

Summoner Skills that I generally use are Flash to stay safe and either Exhaust to slow an enemy or Ignite for damage if needed.

Runes And Masteries

So here are my runes and masteries that I generally use for supporting. Feel free to use this as a base in order to make your own support setup that you feel comfortable with.

My first rune page focus on defenses (x9 Armor Marks, x4 Armor Seals, x5 MR Glyphs), health (x5 HP Seals) and damage (x4 AP Glyphs, x3 AP Quints). Usually I use it for an AP ranged Support. My second rune page focus on defenses (x9 Armor Marks, x2 Armor Seals, x9 MR Glyphs, x2 Armor Quints) & health (x5 HP Seals, x2 HP per Level Seals, x1 HP Quint) and I use this page usually when I’m a melee support.

S5-Runes-Support2S5-Runes-Support1

There are two types of support masteries I generally use. The first is a 0/9/21 which focuses on gold generation and utility. I usually use this on utility ranged supports. The second is a more tanky spec (0/16/14). If you want, you can build more into the offense tree for damage if you have a caster support like Annie. If you go more damage, you might want to consider using more damage oriented runes as well (swap the quintessences out,  possibly the glyphs too).

S5-Masteries-Support1 S5-Masteries-Support2

Protect

In the early stages of the game it is the Support’s job to protect the AD Carry they’re laning with and the Dragon. It is also your job in lane is to harass the enemy lane if they get close, let the AD Carry get all the minion farm and the kills if possible. This is done by:

  • Warding brushes, gankable areas and Dragon
  • Engaging fights with / for your AD Carry
  • Protecting / Buffing / Healing your AD Carry

In later stages of the game, your priority should be protecting Baron and getting vision in the enemy jungle by using wards. Also ward Dragon if you can. You should ward the enemy jungle if your team has taken down most of their towers in order to invade safely. You should ward your jungle if the enemy team is roaming around in your jungle. Throughout the game, it’s kinda sucks to say but you are sacrificial if a fight goes south. This is mostly because, in the general case, the other roles should be getting the kills and therefore are worth more money than you. If things get bad in a fight, you should do everything you can to make sure your teammates get away and sacrifice yourself if necessary to do so.

Warding

One of the Support’s main job is to ward the lane, objectives and other strategic locations. Note that it is not the Support’s job to ward other people’s lanes during the laning phase. Also, I always find this imperative to say all the time: the Support is NOT the only one who has to ward throughout the game.

Here’s an extra picture for Support lane wards that I think you’ll find useful. Check out my Summoner’s Rift guide for ward placement on the entire map.

Let’s break down this image a bit. First off, no, you don’t have to ward EVERY indicated area. You only get to place three wards at a time. Essentially those are the general spots where wards are placed. You can ward some of the areas indicated to keep you and your lane partner safe from ganks.

There are wards that you want down at pretty much at all times. For example. If you are on the blue team and your pushed up to the enemy tower all the time, then you would want a ward in your tri-bush (the X in the brush under the dragon pit) and the river so that the enemy jungler will not gank you from behind.  This goes for the red team as well. The tri-brush for red team would be the brush to the left of the red turret. It’s less likely you’ll get ganked from there but if you’re shoved to your turret all the time, the enemy jungler might swing by that tri bush for a dive gank. You would also want a ward in the river in order to prevent ganks from that angle and to see if the enemy is trying to get the Dragon. This will allow your team mates to react accordingly.

There are wards that you’ll need for an advantage in lane. For example, if the enemy team is using the lane brushes to keep you at bay so you AD Carry can’t farm, you could place a ward in the lane brush in order to prevent any hostile action from the enemy laners. If not, then it’s not imperative to place a ward in that brush.

Some of these warding areas you would want to use a Vision Ward on your side of the map in order to stop invisible ganks or initiations from champions like Twitch or Evelynn. You generally use these wards on your side of the jungle on in river brushes in order to either clear out the enemy wards in the area or to see invisible units that want to gank you like Evelynn. For example, you would always want to clear out wards near Dragon or clear out lane brush wards if they were preventing your lane from engaging. Speaking of Vision Wards, try to always have one vision ward in your inventory. For laning phase,  try to place them in areas you can defend like the brush on your side of the lane or the tri-brush.

Outside laning phase, you’ll want to ward where your team will go towards next (objective-wise). Try not to ward past the river alone if you’re not sure where the enemy team is; you can slowly move your vision deeper into their jungle if need be. Also, always ward at max range.

For trinkets, usually everyone starts with the Warding Trinket (yellow one) but Supports should switch to a Sweeper Trinket once they have a Sightstone. You also don’t have to buy any more sight (green) wards since you have Sightstone for a free set of wards. When you run out, just go back to base for an auto refill on your Sightstone. Sometimes you’ll see some supports start with a Sweeper trinket.

Harass

Harassing your enemies in lane can lead to a great advantage. If you are a ranged support, you don’t need to use offensive spells every time, you can also auto attack once or twice and walk back. Keep repeating this if you don’t get punished at all. Slowly whittling away at an AD Carry or Support will force them to eventually go back to base or risk getting killed.

What I like to do is let my ADC sit back and farm while I zone out the enemy AD Carry and support and harass them with auto attacks as best as I can. This prevents the AD Carry from farming. You should watch your positioning when you do this because if you go too far up, the duo bot lane will try to hurt you and then you’ll be the one forced out of lane. If you’re new to harassing as a Support, try some easier ranged supports to harrass with like Janna, Thresh, Sona or Morgana.

Dominate

In team fights, the Support can change the flow of a team fight or even the game. This is usually something like a Sona ultimate or a Thresh hook that lands well. Learning how to engage in lane and in team fights as a Support will really improve your gameplay as a whole. Also, in team fights, you are likely to get low on health. This is when you start kiting. You move around in a way that baits the enemy team to try to kill you but allows your team mates to dish out damage on the enemy team.

So those are the general guidelines on how to Support. There are variations of supporting so by all means you can use them if you find you’re good at it. Also, if you see your Support doing a good job, let them know. They get little credit most of the time and I feel they should get some credit when they’re doing well. As always, feel free to comment below if you have anything to say about the guide. Have fun on the Fields of Justice!

Age’s League of Legends Season 4 Basics Guide

morgana_vs_ahri_3

Here is your Season 4 guide to League of Legends basics!

Hello summoners! Chances that you here is that you want to learn or brush up on League of Legends. With Season 4 comes a bunch of changes and I’ve covered all the basics for you. This page links to every part of the guide so feel free to check out whatever topic you’d like! Good luck on the Fields of Justice!

Note (June 17, 2014): So far I’m using Season 3 maps/visuals which are sufficient for now. I’ll update this guide with the new Summoner’s Rift visuals that are coming when it goes live

Age’s League of Legends Season 4 Basics Guide: Part 4 – The Support

the_support_s3

An simple guide on how to support your Marksman in lane and your team in fights!

Hey all. Welcome to the support guide. This guide is to help you get started out with learning how to support. Now, you’re probably wondering “Why should I learn to support?”. Well I’ll break it down for you:

  1. You will eventually have to play Support – In Draft pick, it doesn’t matter if you call a role. It doesn’t matter if you’re god-like as a middle laner. If you’re last pick, 70 to 80% of the time you will probably have to play Support.
  2. You’ll learn how to appreciate Support players – Supports in game are the most under-appreciated players in a team. This is mostly because they don’t get the kills and give all the minion farm to the AD Carry / Marksman. However, they provide the assistance to get those kills or to engage / disengage team fights. Once you’ve played Support for a fair bit you’ll come to learn how invaluable they are for teams.

Note that I am not a pro support, just giving some general guidelines that new players need. Now, let’s get into it!

Popular Support Oriented Items

support_items-S4

I figure I’d start with listing some support items. From left to right, these items are:

  • Sightstone & Ruby Sightstone – This is a standard item for supports. This item is used to reduce the gold sync in buying wards because it provides wards and refills when you go back to base.
  • Ancient Coin – There are 3 good passive gold gold generating items that supports can choose from. This is one of them, it also supplies mana regen. It final upgrade allows your champion and other allies around you a temporary movement speed buff which is great for engagements or disengagements.
  • Relic Shield – Another passive gold generating item. It provides health and last hits on minions when you have a charge will transfer the money you gained to the nearest ally champion. Ideally you want to last hit the melee and cannon minions because they supply more gold. It’s final upgrade has an active that allows you to shield an ally champion.
  • Spellthief’s Edge – A passive gold generating item which also grants gold when you hit a champion or structure (basic attack or skill). Not really used a lot on Supports but if you’re really behind, it’s worth considering. This item is great for ranged supports that harass a lot like Karma. It’s final upgrade allows you to slow and damage an enemy champion.
  • Aegis of the Legion & Locket of the Iron Solari – Useful for giving nearby ally champions magic resist and health regeneration. Locket is the upgrade of Aegs and it’s active allows you to shield nearby ally champions.
  • Mikael’s Crucible – Another item supports generally take. It gives you mana regen and magic resist and it’s active heals and removes all CC on an ally champion.
  • Morellonomicon – Sometimes you have to deal with teams that can heal a lot. This item is great for magic damage supports if you want to reduce the potency of healing enemies can do. It also gives you ability power, mana regeneration and cooldown.
  • Twin Shadows – Gives you ability power and magic resist. If you activate it, it sends 2 ghosts out for a short duration that searches for the nearest 2 champions to latch onto. If a champion is found, that champion is slowed for a short duration.

Summoner Skills

Summoner Skills that I generally use are Flash to stay safe and either Heal to help a dying ally, Exhaust to slow an enemy or Ignite for damage if needed.

Runes And Masteries

So here are my runes and masteries that I generally use for supporting. Feel free to use this as a base in order to make your own support setup that you feel comfortable with. My runes focus on defenses, health and damage. Gold per five runes aren’t needed as much due to Season 4 changes to Support gold income. There are two types of support masteries I use. The first is a 0/9/21 which focuses on gold generation and utility. I usually use this on utility ranged supports. The second is a more tanky spec (0/15/15). If you want, you can build more into Defense for tankier stats or in the offense tree for damage if you have a caster support like Annie. If you go more damage, you might want to consider using more damage oriented runes as well (swap the quintessences out,  possibly the glyphs too).

support-runes-v2-s4

support-S4

support-tanky-S4

Protect

In the early stages of the game it is the Support’s job to protect the AD Carry / Marksman they’re laning with and the Dragon. It is also your job in lane is to harass the enemy lane if they get close, let the AD Carry / Marksman get all the minion farm and the kills if possible. This is done by:

  • Warding brushes, gankable areas and Dragon
  • Engaging fights with / for your AD Carry / Marksman
  • Protecting / Buffing / Healing your AD Carry / Marksman

In later stages of the game, your priority should be protecting Baron and getting vision in the enemy jungle by using wards. Also ward Dragon if you can. You should ward the enemy jungle if your team has taken down most of their towers in order to invade safely. You should ward your jungle if the enemy team is roaming around in your jungle. Throughout the game, it’s kinda sucks to say but you are sacrificial if a fight goes south. If things get bad in a fight, you should do everything you can to make sure your teammates get away and sacrifice yourself if necessary to do so.

Ward

One of the Support’s main job is to ward the lane, objectives and other strategic locations. Note that it is not the Support’s job to ward other people’s lanes during the laning phase. Also, I always find this imperative to say all the time: the Support is NOT the only one who has to ward throughout the game.

Here’s an extra picture for Support lane wards that I think you’ll find useful.

Support Lane Wards

Support Lane Wards (Click for Full Image)

Let’s break down this image a bit. First off, no, you don’t have to ward EVERY indicated area. Essentially those are the general spots where wards are placed. You can ward some of the areas indicated to keep you and your lane partner safe from ganks.

There are wards that you want down at pretty much at all times. For example. If you are on the blue team and your pushed up to the enemy tower all the time, then you would want a ward in your tri-bush (the X in the brush under the dragon pit) so that the enemy jungler will not gank you from behind.  This goes for the purple team as well (the tri-brush for purple team would be the brush to the left of the purple turret). You would also want a ward in the river in order to prevent ganks from that angle and to see if the enemy is trying to get the Dragon. This will allow your team mates to react accordingly.

There are wards that you’ll need for an advantage in lane. For example, if the enemy team is using the lane brushes to keep you at bay so you AD Carry / Marksman can’t farm, you could place a ward in the lane brush in order to prevent any hostile action from the enemy laners.

Some of these areas you would want to use a Vision Ward on your side of the map in order to stop invisible ganks or initiations from champions like Twitch or Evelynn. You generally use these wards on your side of the jungle on in river brushes in order to either clear out the enemy wards in the area or to see invisible units that want to gank you like Evelynn. For example, you would always want to clear out wards near Dragon or clear out lane brush wards if they were preventing your lane from engaging.

For trinkets, usually everyone starts with the Warding Trinket (yellow one) but Supports should switch to a Sweeper Trinket once they have a Sightstone. Sometimes you’ll see some supports start with a Sweeper trinket.

Dominate

In team fights,  the Support can change the flow of a team fight or even the game. This is usually something like a Sona ultimate or a Thresh hook that lands well. In team fights your likely to get low. Learning how to engage in lane and in team fights as a Support will really improve your gameplay as a whole. Also, in team fights, you are likely to get low on health. This is when you start kiting. You kite in a way that baits the enemy team to try to kill you but allows your team mates to dish out damage.

So those are the general guidelines on how to Support. You can have variations of supporting so by all means you can use that if you find you’re good at it. Also, if you see your Support doing a good job, tell them. They get little credit most of the time and I feel they should get some credit when they’re doing well. As always, feel free to comment below if you have anything to say about the guide. Have fun on the Fields of Justice!

Thoughts on League of Legends Season 4 Preseason

s4

I finally tested the new changes out a bit for pre-season 4 so I thought I’d take a moment to highlight some of the changes and voice my opinion.

Greetings Summoners! Just gonna get straight to the point here. I’ve been playing around with the preseason patch for the past few days and I’m ready for an initial preseason analysis. So let’s take a look at some of the new changes made for Season 4.

Jungle Changes

So one of the changes made was the brushes on Summoner’s Rift. The brushes have all been scaled so that you only need one ward to have vision of an entire brush. I think this change is a quality of life thing, especially for supports and warding in general. However it makes juking, ganking and escapes harder to perform.

The jungle “catch up” mechanism to allow for junglers to keep up with solo lanes is quite good. That is if you can keep up in the early game because right now is really bad. REALLY bad. I’ve been using Shyvana a lot more oddly enough (she has great jungle clear) before the changes even rolled in. My usual 21/9/0 setup had to be modified from full damage and a bit of tankiness to a bit more for clearing and reducing damage from camps. Even then, I had to optimize my damage output for my first clear for each camp (line creeps for E skillshot, hit biggest monster with Q, use W when in range of all camp creeps) so that I would have a reasonable amount of health in case I get counter jungled (which would be an awesome feat for anyone to pull off well early game right now) or if I wanted to gank. Mind you this is if your team is doing moderately well. If you’re losing, your team starting poaching your jungle which means you’ll be way more behind even if you were farming well early on and you lose out on Conservation stacks on your Smite (so no extra gold).

Wriggle’s Lantern isn’t a decent pick up for any jungler anymore in my opinion. The passive gold gained over time from killing jungle monsters isn’t worth it. Junglers are much better off with the machete into Spirit Stone start. I understand that junglers were going to get nerfed because they’re so influential for the early game in Season 3 but jeez. Hopefully Riot will lower some health or damage on jungle creeps or give back a bit of power in the items to jungle fairly well without being near death after a clear. Right now only champions with good camp clear like Shyvana, Vi, Nocturne and Olaf are really good options for preseason jungling.

Support Changes

I think these changes are probably one of the most interesting ones. First off, Riot introduced new items to make gold income favorable for non-last hitting roles (aka Support). Also, game flow was modified to increase gold income for champions with a lot of assists. Both of these major changes allows supports to buy more offensive items. The new support items are quite nice. However, one item, Relic Shield (which builds into Targon’s Embarce then into Face of the Mountain) gave duo lanes an insane amount of income. It was so good that some people, at the start of preseason, started running duo top lane with no jungler but grabs jungle buffs every now and then. With the jungle being less favorable, gold income wise, it’d made sense to run a duo top lane. Of course, Relic Shield and its’ successive items will get nerfed.

I like the idea of being able to do damage as a support but utility mages like Morgana and other AP casters like Annie and Fiddlesticks have been outshining a majority of the actual support champions largely due to the Supports getting ratio nerfs and utility buffs that aren’t really all the hype just yet. The idea behind the utility buffs are reasonable but not too relevant for players right now since you’ll probably need a decent amount of AP to see a difference. In addition, some players are upset at the ratio nerfs to Supports because some people like to play support champions in other roles. Hopefully Riot will return some power back to Supports. Maybe revert the ratios and scale down the numbers at higher ranks on abilities.

Vision Changes

These are the changes that I’m most worried about. Let’s go over them first before I go into why I’m worried.

So all champions get a free trinket that allows for an ability to control vision. There are three options: placing a ward (like Wriggle’s), a mini clairvoyance or a mini burst for true vision and ward/trap disables.

All champions can only lay a maximum of 3 stealth wards (recently name changed from sight wards) aka green wards and one vision ward. When you go over that maximum the oldest stealth/vision ward disappears from it’s location, just like how Sightstone works. Also, vision wards has 5 hit points from 3, cheaper and are always visible.

So one problem I have is the number of wards one champion can place. I’m the type of support that wards almost every vital place. I feel like having a limit set like this, even when you have sight stone is kind of painful. I guess this is a personal thing I have to get use to.

Another problem is stealth champions like Evelynn who can pretty much get off the ideal ganks most of the time due to the vision ward changes. It may require a stealth rework to champions like her or maybe better positioning of vision wards from now on but there’s got to be a way for a lane to know when stealth champions like Evelynn will gank you that won’t be insanely costly to the lane. Mid lane has this the hardest because there’s no real good place to put a vision ward where it won’t get killed off. Maybe a bit into the middle of the lane close to your turret but that will require you to be in lane for a decent amount of time for the ward to pay itself off.

What I fear the most starting out this season is the dependence on teammates for warding. Supports literally can’t ward the entire map anymore, they’ll need help. It’s going to be such a pain to get others to ward sometimes. Even if they have a free trinket because that might be the only ward they have for the entire game and to them that may be enough, even when down to tower inhibitors. Players will eventually learn to ward which is the primary goal of this change.

This all being said, it IS preseason. Not all of these changes are permanent. Some changes have been made on PBE already. Relic shield was nerfed and the jungle camps health/damage has been modified a bit for easier jungling. I’ll come back to review all of this again once the season starts. Till then, enjoy the One For All mode while it’s still around and the preseason as best as you can!