Blog Archives

Age’s League of Legends Basics Guide: Part 4 – The Support (Season 3)

The Support

An simple guide on how to support your Marksman in lane and your team in fights!

Hey all, back again to help you get started out with learning how to support. Now, you’re probably wondering “Why should I learn to support?”. Well I’ll break it down for you:

  1. You have to learn every role – It doesn’t matter how good you are in one role, you need to learn how to play fairly decently in every lane. You don’t have to be amazing at every role, your team in most cases should help make up for that.
  2. You will eventually have to play Support – In Draft pick, it doesn’t matter if you call a role. It doesn’t matter if you’re god-like as a middle laner. If you’re last pick, 80 to 90% of the time you will, I repeat, will probably have to play Support.
  3. You’ll learn how to appreciate Support players – Supports in game are the most under-appreciated players in a team. This is mostly because they don’t get the kills and give all the minion farm to the AD Carry / Marksman. However, they provide the assistance to get those kills or to engage / disengage team fights. Once you’ve played Support for a fair bit you’ll come to learn how invaluable they are for teams.

Note that I am not a pro support, just giving some general guidelines that new players need. Now, let’s get into it!

Popular Support Oriented Items


I figure I’d start with listing some support items because I might throw item names in later. From left to right, these items are:

  • Sightstone / Ruby Sightstone – Ward generating items. Each item recharges it with 5 wards when you go to your base but only 2 wards from Sightstone can be placed, 3 from Ruby Sightstone. This item is nice but not enough for sufficient warding. You’ll need to buy sight and vision wards as well.
  • Philosopher’s Stone – A passive gold generating item, it gives the champion health and mana regeneration
  • Kage’s Luck Pick – A passive gold generating item, it gives the champion ability power as well.
  • Avarice Blade – A passive gold generating item, it gives the champion 10% critical strike and extra gold per last hit. Not really used a lot on Supports but if you’re really behind, it’s worth considering.
  • Aegis of the Legion – Gives the champion health, armor magic resist and helath regen. Gives nearby ally champions magic resist and health regeneration
  • Locket of the Iron Solari – Gives the champion health, armor magic resist, cooldown reduction and health regeneration. Gives nearby ally champions magic resist and health regeneration. If you activate it, it gives nearby allies a shield.
  • Shurelya’s Reverie –  Gives the champion health, cooldown reduction and health and mana regeneration. If you activate it, it gives nearby allies a speed boost for a short duration.
  • Shard of True Ice – Gives the champion ability power, mana regeneration. Gives nearby ally champions mana regeneration. If you activate it on an ally champion, it gives that champion a blizzard aura that slows enemy champions near the aura
  • Twin Shadows – Gives the champion ability power and magic resist. If you activate it, it sends 2 ghosts out for a short duration that searches for the nearest 2 champions to latch onto. If a champion is found, that champion is slowed for a short duration.

Summoner Skills

Summoner Skills that I generally use are Flash and Exhaust to stay safe and to slow a fleeing enemy. Sometimes I’ll use Heal if appropriate.

Runes And Masteries

So here are my runes and masteries that I generally use for supporting. Feel free to use this as a base in order to make your own support setup that you feel comfortable with. The masteries are 0/9/21 focusing on some health, armor and the utility. In utility I focus more on the left side because the extra initial gold helps with buying an extra ward. For my masteries I use Flat Armor Seals and some Health Quintessences to mitigate the lane damage. Scaling Magic Resist Glyphs to mitigate damage later in the game. Physical Damage Marks for auto-attacking harass and an Ability Power Quintessence for a bit of magic damage. Not really sure why that quintessence is there to be honest, Maybe replace that with another Health Quintessence. The Gold per 5 Quintessences are the standard quintessences for support but the quintessences I use suit my gameplay.




In the early stages of the game it is the Support’s job to protect the AD Carry / Marksman they’re laning with and the Dragon. It is also your job in lane is to harass the enemy lane if they get close, let the AD Carry / Marksman get all the minion farm and the kills if possible. This is done by:

  • Warding brushes, gankable areas and Dragon
  • Engaging fights with / for your AD Carry / Marksman
  • Protecting / Buffing / Healing your AD Carry / Marksman

In later stages of the game, your priority should be protecting Baron by using wards and ward Dragon if you can. You should also ward the enemy jungle if your team has taken down most of their towers in order to invade safely. You should ward your jungle if the enemy team is roam around in your jungle. Throughout the game, it’s kinda sucks to say but you are the sacrifice if a fight goes south. If things get bad in a fight, you should do everything you can to make sure your teammates get away and sacrifice yourself if necessary to do so.


One of the Support’s main job is to ward the lane, objectives and other strategic locations. Note that it is not the Support’s job to ward other people’s lanes during the laning phase. Also, I always find this imperative to say all the time: the Support is NOT the only one who has to wards throughout the game.

In Part 3 of this guide, there’s a a section on warding in Summoner’s Rift but here’s an extra picture for Support lane wards that I think you’ll find useful.

Support Lane Wards

Support Lane Wards (Click for Full Image)

Let’s break down this image a bit. First off, no, you don’t have to ward EVERY indicated area. Essentially those are the general spots where wards are placed. You can ward some of the areas indicated to keep you and your lane partner safe from ganks.

There are wards that you want down at pretty much at all times. For example. If you are on the blue team and your pushed up to the enemy tower all the time, then you would want a ward in your tri-bush (the X in the brush under the dragon pit) so that the enemy jungler will not gank you from behind.  This goes for the purple team as well (the tri-brush for purple team would be the brush to the left of the purple turret). You would also want a ward in the river in order to prevent ganks from that angle and to see if the enemy is trying to get the Dragon. This will allow your team mates to react accordingly.

There are wards that you’ll need for an advantage in lane. For example, if the enemy team is using the lane brushes to keep you at bay so you AD Carry / Marksman can’t farm, you could place a ward in the lane brush in order to prevent any hostile action from the enemy laners.

Some of these areas you would want to use a Vision Ward in order to stop invisible ganks or initiations from champions like Twitch or Evelynn. You generally use these wards in order to clear out the enemy wards to reduce their vision on the map. For example, you would always want to clear out wards near Dragon or clear out lane brush wards if they were preventing your lane from engaging.


In team fights,  the Support can change the flow of a team fight or even the game. This is usually something like a Sona ultimate or a Thresh hook that lands well. In team fights your likely to get low. Learning how to engage team fights as a Support will really improve your gameplay as a whole. Also, in team fights, you are likely to get low on health. This is when you start kiting. You kite in a way that baits the enemy team to try to kill you but allows your team mates to dish out damage.

So those are the general guidelines on how to Support. You can have variations of supporting so by all means you can use that if you find you’re good at it. Also, if you see your Support doing a good job, tell them. They get little credit most of the time and I feel they should get some credit when they’re doing well. As always, feel free to comment below or hit me up on twitter if you have anything to say about the guide. Have fun on the Fields of Justice!

Age’s League of Legends Basics Guide: Part 3 – Summoner’s Rift (Season 3)


Learn a bit more about the Summoner’s Rift so you can apply strategies for your games!

Knowing a bit about the maps is helpful for positioning and tactics for games. I will however focus on Summoner’s Rift as it is the most played map and is the only one used so far for League of Legends competitive play (where ranked play is concerned). If there’s a request to review another map, I’ll take the time to make it as part of the extras of this guide.

For this map guide, I’ll be highlighting the lanes, ward placement and buffs in the jungle. Note that Summoner’s Rift is a mirrored map from the top right corner to the bottom left with the river as the dividing line. Each section will have an image highlighting the important stuff on Summoner’s Rift with a detailed explanation following and they’re all colour-coded so let’s dive right in.

The Lanes

SummonersRift - Lanes

As in most MOBAs, Summoner’s Rift has 3 lanes: Top, Bottom (Bot) and Middle (Mid) lanes. The meta game as it currently stands is the Caster (AP Carry) or Assassin in mid lane, Marksman (Attack Damage Carry) and Support in bot lane, a Fighter or Bruiser in top lane and a Bruiser or Tank as the jungler. Sometimes you’ll see odd champions in lanes that work in order to counter play the enemy such as the Marksman and Support in Top lane versus the single enemy top laner. The following parts for this guide in the coming weeks cover these roles but right now let’s first look at the inanimate objects in the lanes and base that make up the map.

Nexus (Red)

The main objective of the game to destroy. A team wins a match when the enemy Nexus is destroyed. Each team’s Nexus is located deep in base.

Inhibitors (Yellow)

The mini-Nexuses in the base. There is one for each respectable lane in each base. When destroyed, the enemy Nexus will spawn super minions in the lane where the inhibitor is destroyed. These super minions stop spawning when the inhibitor respawns. Inhibitors are the only objective objects in the game that respawn after time.

The Turrets (Orange)

The objects that protect the lane and other important objects. Each turret gives 150 gold to each team member when destroyed. There are technically 4 types of turrets:

  1. Lane Turrets – Turrets that defend a laner while they are farming. These are the two furthest turrets from each team’s base
  2. Inhibitor Turrets – Turrets that defend the inhibitors
  3. Nexus Turrets – The last line of turret defense, these turrets defend the Nexus and have more health than the other turrets
  4. Super Turrets – Not really recognized much but it is the turret located at the Summoner’s platform in the base (where players load into the match). These are super turrets because they are indestructible and attack any enemies that walk onto a team’s platform. These turrets literally melt an enemy’s health if within range for 1 to 5 seconds.

The Buffs and Camps

SummonersRift - Buffs and Camps

Here I’ll be highlighting all the buffs and camps on Summoner’s Rift. Usually the jungler is the one farming the camps and protecting the buffs in the early game. All camps gives the killer of a monster some gold and a bit of health. Here is a list of all the buffs and camps on Summoner’s Rift:


Wolves (White)

The wolf camp (left image above) consists of 3 wolves, 2 small ones and one large one. This camp respawns every 0:50 to 1:15 minutes (as the match goes on) upon death of all the monsters in the camp.

Wraiths (Yellow)

The wraith camp (middle image above) consists of 4 wraiths, 3 small ones and one large one. This camp respawns every 0:50 to 1:15 minutes (as the match goes on) upon death of all the monsters in the camp.

Golems (Brown)

The golem camp (right image above) consists of 2 golems, one small one and one large one. This camp respawns every 0:50 to 1:15 minutes (as the match goes on) upon death of all the monsters in the camp.


Ancient Golem (Blue)

The Ancient Golem Camp (left image above). You can get Crest of the Ancient Golem aka blue buff or blue. This buff gives the user cooldown reduction and mana regen over time. This buff lasts 2 minutes and 30 seconds but lasts 3 seconds with the Runic Affinity mastery. The Ancient Golem respawns every 5 minutes upon death of all the monsters in the camp.

The Elder Lizard (Red)

The Elder Lizard Camp (right image above). You can get Blessing of the Lizard Elder aka red buff or red. This buff gives the user the ability to slow & does damage over time that resets with each basic attack on an enemy champion. This buff lasts 2 minutes and 30 seconds but lasts 3 seconds with the Runic Affinity mastery. The Elder Lizard Camp respawns every 5 minutes upon death of all the monsters in the camp.


Dragon (Yellow)

The Dragon (left image above) is a monster in the bottom half of the river that gives the team that kills it 190 gold each with 25 more gold to the champion that kills it. Dragon attacks the closet champion and does damage over time. Dragon respawns every 6 minutes upon death.

Baron Nashor (Purple)

Baron Nashor (right image above) aka Baron is a monster in the top half of the river that gives the team that kills it 300 gold each and the buff Exalted with Baron Nashor to each team member alive when Baron dies for 3 minutes. This buff gives the user additional attack damage, magic damage, health regen and mana regen. Baron respawns every 7 minutes upon death.

Ideal Ward Placement

SummonersRift - Wards

As I’ve said in the first post of this guide: Wards Wins Games. I know it may be weird at first to know where to ward so here are some ideal areas to ward starting out. You’ll figure out other areas of warding as the match goes on. Do note that wards in a brush gives vision of the area including things in the brush (of course invisible units don’t count unless you use a Vision Ward).

  • Invasion Wards (Orange) – These wards prevent level one invasions, jungle invasions and ganks from your side of the jungle. At the very least, vision of those invasions so lanes can know where people are in order to have good information to take action.
  • River Wards (Red) – These wards ensures safe lane phases from ganks. If each lane and the jungler wards to the river top to bottom, you will have complete coverage of the river which is ideal.
  • Buff Wards (Light Blue) – These wards ensure the safety and vision of the red and blue buffs in case of invasions.
  • Dragon / Baron Wards (White) – These wards give vision of the Baron and Dragon in order to protect these monsters from going down by the enemy team. Usually a Vision Ward (aka Pink Ward), which reveals invisible units are used here in order to clear out any enemy wards.
  • Dive / Skill Shot Wards (Yellow)  – When your team is sieging a base it’s quite useful to ward on the other side of the base in order to throw some skill shots off to wear down the enemy team or prep for a dive.

Some other “types” of warding that are useful are brush and lane wards. Brush wards are always useful if you need vision in it (for example top and bottom lane brushes). There are also lane wards where when a tower deep near or in the base is taken, you place a ward there in order to see if an enemy champion is farming or grouping up in that position.

And that concludes the guide on Summoner’s Rift. Next week (part 4) will be one of the main 5 meta-roles that is used on Summoner’s Rift. Not sure which one yet but stay tuned for more! As always, leave a comment below if you have any qualms or questions! Till next time, have fun on the Fields of Justice!

Age’s League of Legends Basics Guide: Part 2 – How To React (Season 3)


Feel The Need To Rage At a Teammate? Or Maybe Getting Raged At? Here’s Some Tips On Dealing With Rage Directed Your Way And On How To Avoid Being A Toxic Player.

Hi all! I hope you enjoyed the first part of my guide for the basics. Now I’ll be covering the reaction part of League of Legends. Reaction to what you may ask? Well, there are times when you will have a bad day and do poorly in lane. There are times where you miss an opportunity or accidentally take a buff.  There’s a bunch of stuff that could happen and someone will call you out on it and it’ll happens sooner or later. That someone just might get upset and it’ll be the end of it. Other times they’ll keep complaining and hating on you. This is one situation you can land in. Thankfully, if you’re starting out playing LoL now it’s less likely to occur thanks to the Tribunal.

Another situation is if someone else is doing badly on you’re team. If you have patience, you can probably let it go and try the best you can for the game, even offer advice. However, if you’re the type that gets upset easily over this, you might be tempted to lash out. You may not see or feel the need to rage if you’ve just started playing LoL (assuming you’re coming from a non-MOBA background) because usually everyone is learning… well… basically everything.

Essentially I’ll be giving you some tips on possible actions you can take when these two main situations arise. Learning how to react to these situations is one of the best thing to do to deal with rage or with avoiding to become a toxic player.

For those who don’t know, toxic players are people that are angry-all-the-time players and will lash out over the smallest mistakes even if they’re doing badly. These people usually get found and their accounts banned if their toxic behaviour ensues.

Section 1: Tips on How To Not Being Toxic

Note: you can skip this section if you feel like you’re not generating any toxic behaviour in your matches.

Rage Out Loud

This is quite a simple thing to do. Providing you’re not streaming or playing with people via voice chat or something like that. Just say out loud what you’re thinking. When rage starts flying in chat, everyone else on your team gets the feeling the team won’t do well. If you are streaming or doing voice chat, say what the person did wrong in your opinion and in a calm and decent manner to your streamers or to your teammate. The chatroom or the teammate might give you a decent reason for what they did or how they’re doing in lane. This might prompt some empathy.

Take A Break

Goes pretty much for any game really. If you find yourself getting upset because you lost 5 games in a row, I think it’s time for a break. Go relax, watch a movie. I heard there’s this thing called outdoors? Maybe give that a shot. Come back later when you feel better. Maybe even the next day if that’s what it takes. This helps eliminate if not reduce the stress and the frustration you feel.

Give Some Advice & Encouragement

You can suggest stuff to your teammate or maybe even work around the person playing poorly in order to help the person out.  For example, give a lane for the person to farm in or kill enemy champions in small packs. Or gank ytheir lane if you’re doing well. This helps motivate the player to do better and encourages the person that they can still get back into the game and be an asset. You’d be surprised where a little encouragement can go.

I’ll end this section by leaving you with a video about pro European LoL player Ocelote and his quest to deal with “The beast within”:

Section 2: Tips on How to Deal With Incoming Rage

Explain Your Problem

If you see that the person raging at you because you’re doing poorly in lane, you can them your situation in the game. For example, if your opponent in lane totally outplayed you, you can say there’s really nothing you can do but try to farm up after they take your outer tower. If the they can’t understand the situation you’re in and aren’t willing to help, then that’s them not being a team player.

Throw Them Off

You can throw people off by saying something completely ridiculous like “The aliens are invading my brain!”… I dunno, be creative and rolll with it. It’s fun to do sometimes and it releases some stress off of you, even if you lose the match in the end.

Be Silent

Don’t say anything, don’t read anything the person says in chat and focus on map pings. This will keep your focus on the game. If you find you can’t help yourself from reading chat, then maybe the next point will do the trick for you.

Mute Them!

While I was leveling and had people raging at me, I sometimes forgot I had this feature. If you press and hold the Tab key and go the the right of each player, you’ll see some radio buttons (the circle thingy) there. If you check one off, you will not be able to see any text that player puts into chat any more and they will be added to your ignore list. Unchecking the radio button does the opposite. Very useful if you don’t want to deal with any rage and just play the game out. You can still see pings on the mini map so you can still receive useful information from them.

That concludes Part 2 of this guide. It was just a few tips but I hope you found this part a bit helpful, if not, a bit insightful. Hopefully you find your own way to deal with rage, be it if your dishing it out or taking it in. In Part 3 I’ll be covering the main map played in League of Legends, Summoner’s Rift. Till then, I’ll catch you later, have a good time on the Fields of Justice!