Hello everyone! This post is to cover the changes in Beta Weekend Event 2 for Chronomancer, Dragonhunter, Reaper, Tempest, Berserker, Daredevil and the Revenant. I’ll also throw in a little Stronghold.
I want to note that the new section of Verdant Brink players can get into has way more challenging monsters and good event chains which is great. Well, seeing Lord Far… I mean, Swordmaster Faren in a speedo in the middle of a monster infested jungle wasn’t planned but was an interesting twist as side story. Anyways, the enemies are much more challenging and annoying to deal with which is good because players have to actually try and watch their positioning in fights. Alright, now, onto the elite specializations!
The Elite Specializations
Chronomancer mostly got a balance in traits to reduce illusion spamming as it was a little too good (sorry mesmers). As I was fighting I definitely saw that I needed to work a bit more in order to summon illusions but it wasn’t to the point of being exceedingly hard. Also, Gravity Well (elite) was updated to pull every pulse which I found to be a nice change. Then I experienced it on the receiving end in Stronghold. Not a fun well to be in.
Next up is Dragonhunter. There are more changes in the works but for this beta weekend event the virtues got an update, the longbow’s Symbol of Energy got a damage buff & traps and traits got buffs. The virtues feel good with the Spear of Justice range lining up with the longbow range and Wings of Resolve healing more. I still think the cast time for traps need to go down. I also think Heavy Light needs to be removed or reworked to be attached to a longbow skill besides basic attacks. 240 knock back doesn’t seem like much but it’s enough to knock an enemy out of AoE which is very annoying. No wait, Extremely. Annoying.
Reaper, I thought was good, but now it’s really time to consider fearing the Reaper. They buffed pretty much everything: Greatsword payoffs are better, Reaper Shroud got tweaked and the shouts are stronger and have reduced or instant cast times. So I really have no complaints. One of my favorite changes to greatsword is that you can move while casting Nightfall (Greatsword 4) so you can move with your enemy in order to place the AoE blind properly. This allows you to land the rest of your skills successfully.
Tempest overall got a damage buff to some warhorn skills and overloads. The 2 main issues is a range indicator for Overloads. I’d like to know the area which my Overload Air is affecting when I’m bring lighting down on enemies. The other issue is Overload water as I’m still not really seeing the big heal. Maybe everyone’s health is topped off when I get to that point, I’m not sure.
Berserker is in a solid place. There’s definitely more damage options in the traits and rage skills and a clear view for condition damage that surrounds burning. I especially like Outrage since it’s a stun breaker on a really low cooldown. Torch is a pretty decent condition type of weapon, I can see it being used in PvP. The primal burst skills are all pretty decent, each providing an augmented version of the normal burst skills, most of them supplying fire. Since this is a new elite specialization, I’ll put out a post to describe my thoughts in more detail.
Daredevil brings back the dodge combat that fell out of the thief meta via traits and the 3rd endurance bar. It does so in a way that it isn’t horribly to strong and still rewards skillful dodging. Staff is a decent weapon but it’s hard to say right now if it’ll be viable for sPvP at all skill levels. Bandit’s Defense and Impact Strike are great physical skills to take in most scenarios with the other physical skills being situational (based on the build). I think the damage on the Impact strike combo needs to go down a bit since the first two skills are hard crowd control and Impact Strike’s Finishing Blow kills a person when the damage from Finishing Blow would put them into down state. Again, since this is a new elite specialization, I’ll put out a post to describe my thoughts in more detail.
Revenant Changes & Herald
Revenant I spent most of my time with Shiro, Jalis and Glint with Sword/Shield and Hammer. So I can’t really speak about any changes to Ventari, Mallyx and their associated weapons. Buff to sword and tweaks to Shiro were amazing. There’s still an issue using Unrelenting Assault on an enemy near a wall but the rest is pretty great. Shiro got some nice tweaks, especially to the heal; you can now proc the heal on attack much quicker.
Now let’s talk Herald. Shield it really good. And I’m not saying that, it’s really good. The base heal on the skills make it a worthy option. To add on Envoy of Exuberance‘s (Shield 4) AoE protection you can grant to allies from a distance is great and the break bar on Crystal Hibernation (Shield 5) really helps with dealing with some binds.
The utilities are fantastic to say the least. The healing skill can help you heal to full if getting bombarded with attacks. In fact all the utility actives are pretty decent, You have a stealth reveal, AoE damage/condition field, a facing damage swipe, and a channeled cone knock down. What’s cool about the Facet utility skills is that you can have 2 or 3 on at a single time which is great for preparing for a fight or simply running around. I mean, who doesn’t like perma swiftness?
The Herald is meant to be a party support type but the specialization line can be customized to support you in combat or your allies around you.
The first BWE I didn’t get a chance to get into stronghold because I was testing out the elite specializations. This time I actually spent quite a few games in Stronghold. So the opening strategy I like the best is sending one person to defend (preferably someone tanky), one or two to the enemy guards (DPS) and the rest to supply camp. From there you assess what to do next. Trebuchet is really good for the one defending because people don’t expect it and either come up to stop you or still try to take out guards which is much more in your favor. The strategy I saw in a few games is that people wrap around the backline in order to attack the enemy doorbreakers earlier. This works if no one is escorting. I don’t like it too much because you run a high risk of being seen by a lot of people before actually attacking the doorbreakers.
I still find the map a bit snowball-y if a team gets a really good start due to the death timers being the same for the duration of a match. If a team is hard pushing for lord and fail, they don’t really get punished due to just reapplying pressure. There’s not enough time for the other team to mount a half decent offensive unless they have really mobile people. Thankfully, there’s overtime. Overtime is a cool mechanic. I only experienced it once and won because I cleaved someone to gain the 5 point lead before the timer ran out.
And those are my thoughts from BWE1 into BWE2 and Stronghold. I’ll be making separate posts on Berserker and Daredevil. To summarize, Chronomancer is in a good spot, Dragonhunter still needs work, Reaper is in a good spot, Tempest is almost in a good spot, Berserker is solid but can use some tweaks, Daredevil need some tweaks, Revenant is looking pretty solid and Stronghold can be a bit snowball-y if your team mess up early; otherwise it’s a very fun PvP mode to play.
We’ve seen each of the Legends that make up the baseline of the Revenant so far:
- Jalis/Legendary Dwarf Stance: Tanky
- Mallyx/Legendary Demon Stance: Conditions
- Ventari/Legendary Centaur Stance: Support
- Shiro/Legendary Assassin Stance: Burst Damage
Now, we get to know the final specialization that will be added to the Revenant for Heart of Thorns: the Herald!
Revenant Elite Specialization
Game Designer Roy Cronacher gives us the details about the Herald where Glint is the Legend for this elite specialization. This specialization is designed to make Revenants as frontline party utility. The skills provided by this legend encourages players to stand near a Revenant that’s using the Legendary Dragon stance for defense aid and boons.
Elite Weapon: Shield
I think the weapon is a good place to start. Since Glint embodies party utility, the weapon that Revenants will have access to is offhand shield. The two skills are the following:
- Envoy of Exuberance: Dragon energy comes forth as a wave from your shield granting protection to allies in the target path, healing at the target location then finally returns back to the Revenant. I assume the animation is similar to the Chronomancer’s Tides of Time shield skill.
- Crystal Hibernation: A crystal energy shield blocks damage and conditions while regenerating your health. You also gain a defiance bar on use. Once broken, you’ll be stunned for 2 seconds and have 25 stacks of vulnerability. You cannot move while channeling this skill.
Legendary Dragon Stance
The Legendary Dragon stance skills embody the Six Facets that you had to face to meet Glint in GW1. Each Facet skill is an upkeep aura skill and can be casted again at no energy cost for an empowered ability but will make the skill go on cooldown.
Facet of Elements (Utility): grants AoE swiftness and turns into Elemental Blast. When you cast Elemental Blast at a target location, the area is seared in Glint’s Dragon breath that causes condition like chill, weakness, and burning.
Facet of Chaos (Elite): grants AoE protection and turns into Chaotic Release. When you cast Chaotic Release, you grant super speed to allies and control (taunt?) enemies.
Facet of Nature: If you notice I said that there are Six Facets but only 5 skills can be placed on the utility bar. So where does this Facet of Nature, as the 6th facet, fit in? Well, it’s available for every Legend stance. Most likely to be an F2 skill, this Facet increases outgoing boon duration by 50% and turns into One With Nature. When you cast One With Nature, it cancels Facet of Nature to apply the boons of all the other facets at once!
So up till the last beta weekend event, there was no word on the Revenant’s underwater combat. Well we’ve finally got the answer to that as well. Revenants will be able to use a spear underwater. The spear will supply physical and condition damage.
What’s interesting about spear is that it will have two different types of auto attacks based on the range of your target. The ranged auto attack (which is condition based) is called Spear of Anguish. The melee auto attack is called Rapid Assault that is a flurry of multiple hits that stack vulnerability.
Some of the other underwater skills are Venomous Sphere that is a orb of Mist energy that poisons any enemies on it’s path. The secondary skill called Frigid Discharge detonates the sphere for a burst of damage. There’s also Rift Containment that traps enemies between two rifts from the Mists.
I think the Revenant has finally come full circle now. It’s a very interesting decision to make the shield have a heal as I noticed that Shiro stance lacked a reliable strong initial heal so this will help. The protection and blocks help as well. Removal of conditions such as bleed and poison looks like will still be rather difficult with Shiro as it required you to swap Legends and using said Legend’s healing skill which takes you out of an assaulting role for quite a few vital seconds. Revenant is the first profession we know of that will use a defiance bar. Players will definitely have to use this skill sparingly or be able to cancel the cast before the bar breaks.
The Facet skills sound good in theory but in combat will be the real test. Energy upkeep skills are sometimes not worth it and drain too much energy (Shiro’s Impossible Odds). I really hope the energy upkeeps are reasonable because it seems that each facet will be worth upkeeping for a few seconds then activating to retain a decent amount of energy. Then again, we’re in beta stage so all these kinks are getting worked out.
I think I’ll personally will be going with Sword/Shield and Hammer with the Legend options of Shiro and Glint (if I like the skills; Jalis otherwise).
The underwater skills I think will be alright. I’m really interested to see if we’ll get Legend based underwater utility skills (I can’t see myself using Jalis’ brick road skill underwater). Maybe some legends won’t be usable underwater. Perhaps we’ll get Mist-like utility underwater skills not tied to any Legend. I made the legendary spear Kamohoali’i Kotaki a while back so in any case it works out for me.
MassivelyOP’s Tina Lauro got the exclusive on this elite specialization. Be sure to check the post out if you want a few more details including her interview with Roy. We’ll find everything out on Points of Interest tomorrow per usual on August 14th at noon Pacific.