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Thief Elite Specialization Thoughts: The Daredevil

dare devil

I have been waiting literally months for this moment. This is the moment where I share the Thief elite specialization that’s coming in Heart of Thorns: The Daredevil. For those who don’t know, I main a Thief so I’m super hyped for this. Sorry this is coming out a little later than usual, I did a bit of theory crafting.

Dodge & Staff


Game Designer Karl McLain released a blog post today giving us the lowdown on the Daredevil. Alright so rather than your F1-F4 skills changing into something different, this elite specialization grants you benefits to your dodge. Instead of two endurance bars, Daredevils will get 3 and the Grandmaster traits will give you an extra feature to add to your dodge; we’ll get to that later.

As many of you know, Thieves will be getting Staff! Staff allows for evasion and AoE melee damage. Blind and weakness are the key conditions on staff. Here are some of the skills:

Weakening Charge: Twist forward, dealing damage and weakening enemies you strike

 Debilitating Arc: Swing your staff forward, crippling enemies and launching you backwards

Vault: Leap to a targeted area, dealing massive damage to enemies struck

Physical Skills

Let’s move onto physical skills that the Daredevil will have for utilities. Some of these skills combo into another skill. Let’s check them out:

Channeled Vigor (Heal) – Channel to gain endurance and health per pulse. Gain more health if endurance is full.

Fist Flurry (Utility) – Strike an enemy multiple times. If all attacks hit, this skill turns into Palm Strike. Palm Strike strikes an enemy marking them with Pulmonary Impact. After a short duration this mark hits the enemy again for non-crit damage.

Bandit’s Defense (Utility) – Briefly block incoming attacks. Blocking a melee attack knocks nearby enemies down

Distracting Daggers (Utility) – Equip daggers that can be thrown to daze and interrupt enemies. Interrupting a skill increases the recharge of the skill that was interrupted.

Impairing Daggers (Utility) – Throw daggers at a single enemy causing poison, slow and immobilize.

Elite Skill (Elite) – A 3 hit combo that finishes on the 3rd strike. The first hit is Impact Strike that dazes on hit, the second hit is Uppercut that sends your foe flying into the air. The third strike is Finishing Blow sends a downward strike on your foe that finishes downed foes.



Finally we have traits! Traits will focus on helping Daredevils stay in fights via dodge and hits.

Minor Traits: Unlocks the elite specialization, gain endurance on steal and health on successful evades.

Adept Traits:

Evasive Empowerment: After dodge rolling, your next attack deals bonus damage.

Weakening Strikes: Cause weakness to enemies you critically hit.

Brawler’s Tenacity: Gain endurance when you first activate a physical skill. Physical skills have reduced cooldowns.

Master Traits:

Staff Master: While wielding a staff, gain endurance for each initiative point spent. Deal bonus damage when your endurance is not full while wielding a staff.

Escapist’s Absolution: Remove a condition when you successfully evade an attack.

Impacting Disruption: Enemies that you interrupt suffer a Pulmonary Impact. After a few moments, Pulmonary Impact delivers a massive blow to your foe.

Grandmaster Traits:

 Lotus Training: Your dodge changes to Impaling Lotus. While in combat, each dodge you use will throw daggers that bleed, torment, and cripple enemies. Additionally, this dodge functions as a whirl finisher.

 Bounding Dodger: Your dodge changes to Bound, which gives you the ability to leap in a direction, dealing crushing damage at the location where you land. This dodge ability also functions as a leap finisher.

 Unhindered Combatant: Your dodge ability changes to Dash, which removes cripple and chill effects from you and increases the distance you dodge.

My Thoughts?

Oh man, there’s quite a bit I have to say about this. First off, this is where the rest of the Acrobatics line (with the introduction of specializations a few months back) went. This elite specialization works very well with Acrobatics both lines being dodge-based.

The traits have various options that I’m excited to try out. The Master traits might be a toss up if you go dodge condi cleanse or stealth condi cleanse. Grandmaster traits have the three dodge options that all sound interesting and will be fun to experiment with each one.

The staff skills seem pretty great, re-positioning you for increased damage potential. It will be interesting to see what this will be paired up with. For PvE and WvW I’d imagine shortbow for range damage but for PvP this could vary if the staff provides enough mobility to swap shortbow out for something else.

The physical skills are really good. The ones I especially like are Bandit Defense for the blocks while stomping or running towards a ranged enemy, Distracting daggers for stopping stomps and interrupting from afar. The elite is very good and is really strong but I need to see it to determine if it’s OP or not. We’ll find out on Points of Interest tomorrow on Friday August 28th at noon Pacific on the Guild Wars 2 Twitch channel!