Well it seems that WvW isn’t just getting a new borderland facelift! Game Designer Tyler Bearce wrote up a blog post about some upcoming WvW changes. The mechanics surrounding upgrading camps and towers as well as WvW abilities will receive a change! These changes will come when Guild Wars 2: Heart of Thorns comes out.
How Upgrades Will Work
In short, this is how WvW upgrades will function:
- The supply cost for upgrades has been removed.
- Supply holds and supply shipments will be smaller.
- The gold cost for upgrades has been removed.
- Individual upgrades are now grouped into upgrade tiers.
- Upgrading to the next tier now happens automatically over time.
- There are two tiers for camps and three tiers for all other objectives.
- Higher tiers take longer to upgrade than lower tiers.
- Each shipment from a dolyak caravan will reduce the remaining time by a set amount.
- The time it takes to fully upgrade an objective should still be roughly the same as it was before these changes.
How The Ability System Has Changed
And here’s how the ability system has changed:
- The total number of ability ranks of Guard Killer and Defense Against Guards has been reduced from 10 to 5.
- The Applied Fortitude and Applied Strength effects have been removed.
- Ability lines that increased percentages from 1% to 5% now increase percentages from 2% to 10%.
- The total cost of specific siege weapon lines has been reduced from 75 points to 60 points.
- The total cost of the Supply Capacity line has been reduced from 300 points to 145 points.
- The Supply Master and Mercenary’s Bane lines remain at 15 points.
- All ability progression tracks of five ranks per line have been normalized to 35 points.
- All ability progression tracks of four ranks per line have been normalized to 15 points.
Why These Changes?
These upgrade changes are to promote more fair play and an easier system to understand. Also players do not have to worry about taking supply for upgrades or spending gold on upgrades. The ability changes are to make some lines feel more attainable and to re-balance weak or “mandatory” lines.
I really like these changes as they promote holding a tower to let it upgrade rather than just letting it go for another objective. Supply can be focused on building siege and WvW players can save their gold! There’s also the promotion of protecting Dolyaks because they reduce upgrade times. Ability changes I can’t really say. I don’t have enough points to fill out the harder ones so I’m not the greatest person to judge these changes but it seems like a bit of a way to provide to people who moderately WvW. We’ll see how it’ll work out and there will be a a demo on Ready Up! So tune in on Friday, May 22nd at noon Pacific on the Guild Wars 2 Twitch channel!