Category Archives: MMORPG

My Thoughts On Guild Wars 2 Echoes Of The Past Patch


I couldn’t wait to write about this. I was quite literally at an airport writing this after playing a few hours of the patch the day before. I have to say, this is the best Living Story  update so far. This is for many reasons: story, exploration, nostalgia but we’ll get into all of that in a bit. I first want to state that I think the break ArenaNet took was well worth it. The first 4 episodes I think were “test” episodes in a way to find a good way to tell the story, unveil new zones and so on. After all, those were the first episode-like content for Living Story. ArenaNet definitely hit the nail on the head with Echoes of The Past patch.

Let’s start with the explorable content. There is a new zone call The Silverwastes. The Silverwastes has a similar look and feel like Dry Top but rather than have map wide tiers to obtain cheaper items (like in Dry Top), there’s a static price for items and a cumulative pre event setup for the main events, kind of like the Karka Queen event chain if you’ve ever done it. I prefer this setup because all events in Silverwastes gives you something on completion. Great content for farmers. Also the achievements are pretty much similar to past episodes but there’s nothing wrong there. In fact it’s better in this map because I actually feel like completing the achievements.

Now for story. I’m not sure how players that have not played GW1 felt but for me and for many others I know (that have played GW1) the story was amazing to play through. I think even non-GW1 players feel that the patch is quite good. The reason that I bring up GW1 is because of nostalgia. In the trailer for this patch we saw Ogden and a crystalline area which as I stated in my last GW2 post, reminded me of Glint and her lair. The trailer made it seemed like we would go through Glint’s lair once again which we do. I have to say, I got a bit teary eyed when I first got into the lair and heard that GW1 Crystal Desert music. Some other neat points of GW1 nostalgia were from reading the books in the Durmond Priory. There are even books for GW2 related lore. Which led to me side tracking a bit to read some of the books. I would have been very happy to just read everything for an hour but my friend who was with me at the time wanted me to continue the story. I had priority over the instance so I was able to get some reading in before we moved on.

I have to say the patch gets a 10/10 from me. The one and only thing I feel you could complain about is the one waypoint in Silverscrapes which is located at the far right side of the map. Makes it hard to navigate and might have to “graveyard run” if no one is around to revive you. There will definitely be an extension to the Silverwastes map. Story is solid and there are more mysteries. Not just in game mysteries either. I have this weird feeling going through the end of the episode that we’re going to finally get that expansion-like content we’ve been asking for the last 2 years. Of course it will probably come after the end of this season of Living Story. I really looking forward to the next patch!

Guild Wars 2 Living Story: Echoes of The Past Coming In November

Ahhhhhhhhhhh, finally! Living story is coming back! In this trailer, we get a recap of episode 1 to 4 and new scenes of episode 5.

From the look of things, it seems a new space in Dry Top will be opening up. For some reason we get a gimpse of the Shiverpeaks and a mountain surrounded a by a storm of sorts. We may go to that area as well.

There’s also a scene with a statue which was jokingly said to be Abaddon which may not be a joke at all. In all honesty, from the back it looked like it could have been Abbadon (in GW1 Nightfall, you can see Abbadon’s face in the last boss fight). With all the easter eggs in earlier episodes, I’ve been wondering if there is some sort of connection between the Nightmare Realm (aka Abbadon’s prison in GW1 Nightfall) and the Elder Dragons.

There was also a stone Stone Dwarf was with Marjory in a scene. A bit of background for that is that the Deldrimor dwarves used Rite of the Great Dwarf to fight the Destroyers in Eye Of The North expansion but sacrificed their “minds” in a sense because they only have the sole dedicated purpose of defeating Primordius. The only one who didn’t participate in this ritual was a dwarf named Odgen Stonehealer (or at least he didn’t in EOTN as far as I remember) but it seems he was forced to go through the Rite sometime after the events of EOTN. Anyways, that Stone Dwarf is most likely Odgen since he’s the last surface dwarf. In any case, it will be interesting to see what role this dwarf plays in the story.

Finally there was a crystal-like cavern which reminds me of Glint, the Dragon from the Crystal Desert. Mostly because the way to get to Glint’s lair was to go through caverns of crystals. It could be more linked to Kralkatorrik since Glint was Kralkatorrik’s champion.

It’s a little too early to break out all the speculation until we;ve played through the episode but I for one can’t wait! Also, Happy Halloween!

Frostgorge Fenris Living Story Event Farming: Conflicting Interests


I can assume by the title you guys know what I’m going to write about. Most regular Guild Wars 2 players know that if there’s a way to farm for loot, farmers will exploit it. Well maybe exploit isn’t the right word here.  More like, utilize any content added to the game to get loot or to make a profit. This was true of Clockwork Chaos champ farming, Black Lion Key farming, the Frostgorge train farming. You get my point. And I think that farming is fine in games as long as there’s no conflicting interests.

Let me further explain what I mean by conflicting interests while farming. What I mean is that there are two groups of players at farm related content but they’re there for different reasons. One example of this is the Clockwork Chaos patch. If you were around, you know that the first week of the patch players actually beat Scarlet for the achievement but the 2nd week, the majority of players were farming the events rather than trying to get to the point to fight Scarlet. While frustrating as it is, some players that didn’t get lucky to get on a map that actually fought Scarlet didn’t get the achievement.

With the Frostgorge farming, players aren’t doing the event for an achievement, they playing to literally continue the story. I thought from the very first time I had to go to Iron Marches and do events, this was a terrible implementation. Sorry to say that but that’s what I thought. There’s always going to be less people at these events as time goes by so I was wondering how it would look a month later. To be honest it wasn’t too bad but Frostgorge proved to be the difficultly. You would think that ArenaNet would learn from Clockwork Chaos: if there’s a way to farm champs effectively, farmers will take advantage of it. Now some players can’t continue or players with alternate characters can’t catch up with their main(s) (which isn’t so bad).

Of course, I’m not going to talk about such an issue without offering some solutions:

1) Make the timer for the Fenris event chain the same success or fail. This is the solution I like the best. I also believe it would be the easiest to implement. I believe the main problem is that the event fail timer is 5 minutes while the success timer is 30 minutes. Make the timer 30 minutes for both success and fail. Players will be at least be compelled to help players out after they’ve farmed a bit. This has a chance for working since burning the transformed shamans health bars isn’t too hard if everyone helps out.

2) Reduce or remove the champions from the Fenris event chain. Pretty much kills farming but I’m against this as it removes incentive for going to the event which means way less players doing the event like in Iron Marches from patch day as compared to now.

3) Let destroying the totem after the Fenris event chain allow players to continue the story. This would work if the event chain is successful or fails. Kind of a quick and easy solution. It hinders no one but it removes the entire point of clearing the Fenris event chain.

4) Make this part of the story an instance. Probably the hardest to do because of the implementation required. There would have to be less mobs, reduced strength in the enemies and some ally NPCs to name a few things but it could work and I find it should have been instanced anyways. I would have loved to fight beside Braham and Eir.

I hope ArenaNet somehow fixes this. It’s quite important not to be blocked from the story by your ally players and it’s kind of pointless to have Living Story and players can’t continue in November because players want to farm. I’d also like to note that Living Story was revamped in Season 2 specifically so that a player can do the story whenever the player wants to.  I also hope ArenaNet keeps in mind when adding a lot Champions to any event (not just Living Story) they keep in mind if it should be farm-able content or not.

Guild Wars 2 September 2014 Features Pack Coming!


ArenaNet is going to come out with another features pack in September! Living Story will be put on hold in order to deliver this. This features pack will start off with PvP and WvW.

From ZAM, we can see at least 2 things that will be in the features pack: an improved squad party UI including changing the commander tag color and a golem mastery. This is all go0d for WvW but I hope there will be more to it than that. WvW is fun but can get a bit stagnate. I’m not saying a new map is needed but something new to mix it up would be nice.

Regarding the commander tags, according to a commander tag will be account bound and will be 300 gold starting September 9th. Refunds for extra purchased tags can be handled by support. Another feature is that you must buy the colors for the tag but it’s not clear if it’s a smaller fee of say 50 gold or you have to spend another 300 gold for another color which would be just ridiculous in my opinion. Hopefully it’s not the second option. If it were, there’s 4 to 5 colors to choose from so that would be a 1200-1500 gold sync if you wanted all the colors and had to buy a new tag each time. That’s basically buying a high end precursor. Maybe the majority of people with commander tags have that kind of money to spend, I really don’t know. I can’t say the same for people who play regularly but not 6 – 12 hours a day everyday. I can say this for sure though: if you want to save 200 gold and don’t care about having a blue colored tag, buy a commander tag before September 9th.

For SPvP I don’t play it as much as I would like to these days. I would imagine there will be a new map or a new mode, maybe both, and some quality of life changes. Probably even a new standings feature for better structuring their SPvP tournaments.

Right now, according to a GW2 post, we know of Standard Model feature where players have the option to make enemies appear as a human model (if the game mode supports them). This is to make knowing the skills characters use easier to read. We’ll have to see how it goes but I’m not so sure I like this too much. The very reason I’d run an Asura is to be small and harder to spot so I can kite and fight, for example on my Asuran Thief. The reason I’d run a Charr or a Norn is to be visually spot able as if to say “Hit me!” but then they get hurt by my retaliation (I run a Norn Guardian). Another PvP change we know of is PvP exclusive armor which is nice for the PvP players having some distinguishing features than PvE players.

I’m interested if there will be much for PvE. The commander icons/squad change would be beneficial for things like the Evolved Jungle Wurm or Tequatl. The post Colin put out announcing the pack did say “To kick things off, we’ll be focusing on new PvP and WvW updates“. We’ll see if there’s more in store for PvE but it seems the focus at the moment will be on PvP and WvW. Fingers crossed for precursor crafting!

The April 2014 Features pack was awesome, especially for PvE players. Hopefully the September pack benefits the PvP and WvW players a lot. I can’t wait to see what else is coming!

Guild Wars 2 Dragon’s Reach Part 1: A Short Review

Guild Wars 2 - Dragon's Reach Part 1 -1920x1080

When I say a short review I mean a REALLY short one.

I just finished the Part 1 patch of Dragon’s Reach and I have to say, I’m a bit underwhelmed. Maybe my expectations were too high. We had to essentially to gather the races together to speak at a summit. Human and Sylvari leaders were easy to convince but the rest needed some work done in order to spare time for the meeting. Sadly this was really just going to areas and performing tasks.

I will say the Rytlock fight was quite fun to solo and the story still is interesting. Perhaps Part 2 will give me what I’m looking for. Again, maybe the excitement from the Entanglement episode made me had too many expectations.

Spoilers ahead: There are some questions I would like answered. Like how is Rytlock coming back from where ever he went (I assume the Mists). The relationship with Braham and Eir seems to be getting a bit better these days so I’ll definitely be keeping an eye on that.

Other than that it’s an okay patch. It’s not necessary bad because I have a lot of farming to catch up on!