Guild Wars 2 – Thoughts On Raid Mechanics: Wing 1 To Wing 2
I’ve beaten the first raid wing quite a little while ago but never really commented on it. So this post will be about the first wing, what I’ve learned in a nutshell, and about raid wing two and how it changes the way teams play it out mechanics-wise.
Raid Wing One
In raid wing one we had a bunch of things we learned such as:
- The tank is the person with the highest toughness
- Slick shoes is great for bosses like Gorseval
- Utility Chronomancer is amazing for quickness and alacrity to shave time
Then there was the boss mechanics such as Vale Guardian landfall that at least four people had to be on to prevent party wipes, Gorseval’s prison mechanic which required people to keep moving and not into another person’s path to prevent getting get encased, & Sabetha’s flak attack which targets the farthest person from her. What’s interesting was that each of these boss fights in raid wing one went from being less mechanically dependent to more dependent for individuals in the squad.
For Vale Guardian, you needed melee (for the most part) to not stand on blue teleports, some knockbacks for seekers and at least 4 people always going for green landfall. Nothing really to hard about that. The tank would just need to move the boss accordingly so the squad didn’t eat lava floor and the landfall would be in the right area. You’d also need good breaks which a power Revenant with staff and another person could easily fill. Gorseval required 3 people to have cripple, chill, or immobilize to slow down Charged Souls, a tank to lead Gorseval around, ideally someone to pull in spirits when going to a wall, and one or two people clearing spectral orbs so the squad can move around to avoid getting damage debuffed. The dependency on the entire group falls with getting to the wall where the tank was pulling so that Enraged and Angered spirits could be cleaved out and to avoid the Ghostly Prison mechanic which slows DPS.
Sabetha required a lot more group dependency on the mechanics. You have two to four jumpers going up to destroy cannons but the squad needs to be aware that almost anyone can get the green bomb which you need to throw onto a pad where the jumper needs to be. Since there’s four pads, everyone needs to be aware of where they should throw if they get the bomb. There’s also timed bombs where if you’re the person closest to Sabetha you get from time to time. You need to move yourself out of the group to avoid doing damage to every one but you also have to not hit jumpers and the person who’s on flak duty if possible.
In all three fights you can have a few people purely DPS and have some players handle the other mechanics such as tanking or flak shots. So far, raid wing two sticks with the idea of progressively adding group dependency for mechanics.
Raid Wing Two
I’m on Slothasor right now and I have to say this fight is mechanically intensive for everyone. I personally feel like this fight is really easy but it’s hard at the same time. It’s really easy because I find it’s very simple on what your squad has to do to beat Slothasor. It can be hard because depending on how people handle the mechanics, execution on what to do can be a nightmare.
Slothasor introduces mechanics that requires everyone to do well. And I mean everyone. There is a random Fixation mechanic where Slothasor will target a specific player as the tank. This changes from time to time so people need to be aware when they’re the tank and move the boss accordingly. There’s also a Volatile Poison mechanic every 25 seconds where a person will be targeted and has a few seconds to drop a growing poison field in an area away from where the squad is going. All the while you’re traversing a poison floor that the pathing can be made via an imbued mushroom that turns an ally into a Slubling who can eat a path way. The Slubling ally can be hit with spells so you have to be careful where you cleave and so on. These few mechanics alone makes this fight easy or hard depending if people are aware of the icons on their heads and if they can move to the proper locations in time. Essentially, every need to learn how to tank and move the boss properly like with Vale Guardian & Gorseval and move dangerous stuff out of the group like with Sabetha. So if players have never done these mechanics on these fights because they let other people handle it or don’t know how to move a boss, it can get really hard. There’s even a small orange circle AoE that appears at people’s feet; 3 of them are placed based on your location. The squad needs to collectively move after 2 seconds to reduce the spreading of that AoE. If hit, you take substantial damage and are knocked down for 5 seconds per circle. This orange circle mechanic is similar to Gorseval’s prison mechanic and Vale Guardian’s blue teleport field mechanics where getting hit will result in a loss in DPS. Of course you still have other mechanics specific people can do such as clearing path, reflects and pulling/cleaving enemy slublings out.
Personally, I like Slothasor this way. It shows who needs to work on what. Well, I think everyone can work on something; it’s the first week it’s out after all. However, for some players it may be more than the next person. Slothasor also rewards squads are on point and who truly understand the mechanics of the fight. It may seem easier to some groups because of the experience gained with raid wing one, the group understanding the mechanics, and understanding the professions they’re playing to optimal potency. For some groups it’ll be harder because they need to learn the mechanics, to survive a lot better, to watch their positioning more, and the need to get the best out of their professions which they may or may have not been doing before.
I’m hoping the rest of raid wing two will be like this. I haven’t done research or looked at much outside of Slothasor; I’ve heard some things about the other bosses like the second one is easy and so on. It’ll be interesting to see what they will be like. For now, I’ll be doing some Slothasor homework this weekend and brushing up on mechanics.