Guild Wars 2 Balance Goals In Winter 2016 Update

pvp-stomp

Hey everyone! Karl McLain made a blog post today about balance for each profession. Before we get into that, let’s look at some overall points made:

  • There will be major balance update with each quarterly seasonal release
  • Quickness and slow will no longer have an effect on resurrecting allies or stomping enemies
  • Slow will be worked on to bring it more in like with it’s counter part (which is quickness)

Elementalist

  • Defense nature will be fine-tuned
  • Offense will see a bit of improvement
  • Diamond Skin trait will act as a condition removal rather than condition avoidance
  • Air grandmaster traits are getting usability and offensive improvements
  • Scepter and focus are getting good quality-of-life modifications

Engineer

  • Improve less used traits and rework some functionality for Scrapper traits
  • Core specialization trait improvements have been made to make more impactful choices for more distinctive builds
  • Defensive nature of Scrapper is being monitored; may implement a reduction in survivability

Guardian

  • Updated traits and abilities to be more useful and have more impact
  • Looking to make slight adjustments to Dragonhunter burst and disruption

Mesmer

  • Alacrity being brought more in line
  • Scepter improvements (through skills, functionality and traits)

Necromancer

  • Improving a few elite specialization traits
  • Working with baseline shroud to give it more functionality
  • Leeching Bolts now heals through shroud form

Ranger

  • Update less used traits for more allure; increase both defensive and offensive options
  • Improvements to Ranger shout utility to make it more unique
  • Looking to improve Ranger’s ties with pet and nature
  • Monitoring at Druid’s viability in group scenarios and overall effectiveness

Revenant

  • Revenant sword damage getting toned down in some areas
  • Adjusting sword abilities so auto attacks aren’t the focus and is better at singling out and attacking enemies
  • Monitoring defensive capabilities

Thief

  • Drastic improvement to thief melee auto attacks until overall sustained damage when used with initiative is dangerous
  • Improvements to acrobatics specialization line

Warrior

  • Adjusted baseline abilities, cooldowns, damage and functionality in some cases
  • Rifle gaining a more defensive nature while retaining overall purpose of kill-shotting
  • Another pass into Berserker elite specialization to improve usability in other game modes and promote more active skill use in trait design
  • Improvements to sustain in combat

So overall it seems this is a pretty decent start for the balance update. As  many know, I’m a thief main so I’m curious about the changes to Acrobatics. I’m personally hoping it will offer thieves the survivability we need for PvP fights. Elementalist Diamond skin is going to be completely new but it won’t be impossible to fight 1v1 as a condition based build. Revenant sword balance was definitely coming as the auto attacks were on the strong side. Also RIP quickness stomps.

That’s all the high level stuff. Be sure to tune into Guild Chat on Friday January 15th for a more in depth look!

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Posted on January 11, 2016, in Games, Guild Wars 2 and tagged , , , , , , , , , , , , , , , . Bookmark the permalink. Leave a comment.

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