WvW Guild Claiming Overhaul Coming In Heart of Thorns

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Guilds in WvW will have cleaner guild claiming options when Heart of Thorns rolls in. Tyler Bearce shared this info in a blog post.

To upgrade a claimed objective you need to speak to a Quartermaster or click on the objective’s map marker in order to open the the upgrades panel. In this panel there’s two tabs; the first displays general upgrade info – a list of active upgrades and timers for the next tier to be unlocked.

The second tab displays the upgrades themselves. It’s a little confusing so I’ll add a picture below for reference. The War chest, located on the left side of the guild panel, contains all the upgrades your guild owns; more can be made in your guild hall via crafting. The right of the War chest has the guild tier upgrades. There are usually two to three tiers per objective.

Each tier has two upgrade slots. The first slot is for tactical upgrades. These upgrades provide temporary effects that are triggered by a special level inside the objective. The cooldown till the effect can be triggered again is usually about 15-20 minutes. Only guild members with the “Public Tactic Activation” flag can use this lever. The other upgrade slot is for improvements. This is for passive effects and last until an enemy team captures the objective or the upgrade is replaced by a different one. Both upgrades takes 3 minutes to build.

Upgrade tiers are unlocked with time:

  • Tier I unlocks after a guild has held the objective for 10 minutes.
  • Tier II unlocks after a guild has held the objective for 30 minutes.
  • Tier III unlocks after a guild has held the objective for 60 minutes.

ObjectiveUpgradesT2

Here’s a list of all the possible upgrades:

Tactics

Tier 1

    • Supply Drop
      • Availability: All Objectives
      • Instantly deposits 100 supply at the objective
    • Chilling Fog
      • Availability: All Objectives
      • Temporarily summon chill inducers that will chill all invaders at the objective.
    • Invulnerable Dolyaks
      • Availability: Camps
      • Makes the next set of dolyaks invincible, guaranteeing that they will reach their destination.

Tier 2

      • Centaur Banner
        • Availability: All Objectives
        • Summons a Centaur Banner. The banner provides the wielder access to powerful offensive skills, as well as a defiance bar.
        • Skill 1—Summon a centaur at your position that charges forward, crippling enemies and giving you stability.
        • Skill 2—Calls down a cascade of arrows in a wide line in front of you, inflicting bleeding on enemies.
        • Skill 3—Charge forward, kicking up dirt that blinds your enemies and makes them vulnerable.
        • Skill 4—Create a circular, spiked barricade that bleeds enemies inside of it. If players try to leave the barricade, they are immobilized.
        • Skill 5—You transform into a centaur spirit and continually knock enemies out of your way, applying bleeding, blinding, or cripple.
      • Turtle Banner
        • Availability: All Objectives
        • Summons a Turtle Banner. The banner provides the wielder access to powerful defensive skills, as well as a defiance bar.
        • Skill 1—Lob a magical turtle shell at a location. On impact, grants nearby allies protection and applies weakness to enemies.
        • Skill 2—Create a bubble that destroys projectiles and heals allies.
        • Skill 3—Up to 10 nearby allies become immune to physical damage for 5 seconds.
        • Skill 4—Place a wall that grants resistance to allies and slows enemies that pass through it.
        • Skill 5—A giant spirit turtle splashes into the ground with such force that it launches nearby enemies and grants stability and protection to allies.
      • Dune Roller
        • Availability: Camps
        • Summons a Dune Roller. This will transform one player into a charr car for 15 minutes, granting them increased mobility and siege damage.
        • Skill 1—Fires a rocket projectile that deals siege damage.
        • Skill 2—Rush forward, leaving behind a trail of fire and evading attacks.
        • Skill 3—Lay down a smoke screen behind you, blocking enemy projectiles.
        • Skill 4—Leap at your foes, stunning them.
        • Skill 5—Fire three incendiary rockets. On impact, these rockets will leave behind patches of fire.

Tier 3

        • Dragon Banner
          • Availability: Walled Objectives
          • Summons a Dragon Banner. The banner provides the wielder access to powerful offensive skills, as well as a defiance bar.
          • Skill 1—Send forth a cascade of fire that damages enemies and applies might to nearby allies.
          • Skill 2—Drop an explosive dragon talon, damaging and stunning foes and giving surrounding allies fury.
          • Skill 3—Launch a fiery dragon-spirit projectile that does siege damage and knocks back enemies.
          • Skill 4—The powerful flap of a dragon’s wings launches enemies backward and gives nearby allies super speed.
          • Skill 5—Call forth dragon’s breath in a massive line that damages and burns enemies. Allies standing in the fire gain quickness.
        • Invulnerable Fortifications
          • Availability: Walled Objectives
          • Temporarily makes all walls and gates at the objective invulnerable.
        • Emergency Waypoint
          • Availability: Walled Objectives
          • Temporarily creates an incontestable waypoint at the objective.

Improvements

Tier 1

        • Sabotage Depot
          • Availability: All Objectives
          • Deploy bombs at the supply depot that will explode if the objective is captured by an enemy team. The explosion will destroy all remaining supply at the objective.
        • Hardened Gates
          • Availability: All Objectives
          • Gates can only be damaged by siege weapons.
        • Armored Dolyaks
          • Availability: Camps
          • Dolyaks gain increased health and toughness.

Tier 2

          • Iron Guards
            • Availability: All Objectives
            • Guards gain the Iron Hide effect, reducing incoming damage by 50%.
          • Hardened Siege
            • Availability: Walled Objectives
            • Cannons, mortars, and oil pots can only be damaged by siege weapons.
          • Packed Dolyaks
            • Availability: Camps
            • Dolyaks now carry twice as much supply.
          • Speedy Dolyaks
            • Availability: Camps
            • Dolyaks gain super speed.

Tier 3

          • Auto Turrets
            • Availability: Walled Objectives
            • Automatic turrets are deployed above the objective’s gates.
          • Watchtower
            • Availability: Towers
            • A spy balloon is deployed above the tower, which will mark nearby enemies on the map.
          • Emergency Waypoint
            • Availability: Walled Objectives
            • Temporarily creates an incontestable waypoint at the objective.
          • Presence of the Keep
            • Availability: Keeps
            • Allied players gain double effectiveness of the keep’s objective aura while within the perimeter of the keep.
          • Cloaking Waters
            • Availability: Castle
            • The fountains in the castle’s courtyard grant stealth to allies.
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Posted on September 3, 2015, in Games, Guild Wars 2 and tagged , , , , , , . Bookmark the permalink. Leave a comment.

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