Warrior Elite Specialization Thoughts: The Berserker


Well this one sounds painful! Today we get a look at the elite specialization for Warriors: The Berserker!

Warrior Elite Specialization


Game Designer Robert Gee tells us a bit about the Berserker. This elite specialization looks to be utterly devastating. The Berserker is meant to be a force of nature, damaging anyone in it’s path.

Let’s start with the Berserk mechanic. Berserk is a mode Warriors can enter when their adrenaline bar is full. When in Berserk mode, the adrenaline bar changes from 3 bar tiers of 10 adrenaline each to one bar tier of 10 adrenaline. This smaller bar is to help Berserkers get their F1 burst skills up faster which are called Primal Burst skills in Berserk mode.

Primal Burst skills vary with the (main hand) weapon a Warrior has equipped. These burst skills also have lower skill recharge and act as Tier 3 burst skills.

Here are some Primal Burst examples:

Scorched Earth: longbow primal burst – leaves a trail of fire on the ground in a straight line

Skull Grinder: mace primal burst – disrupts a target for a short duration and applies multiple conditions on the target


The new weapon Warriors will be getting is offhand torch. The skills on torch show how Warriors are getting more condition options added to their kit.

Blaze Breaker: Slam your torch into the ground creating an avalanche path of rocks and flame that travels to a target. This burns and cripples any foes on the path.

Flames of War: Encases yourself in flames cleansing conditions and creates a fire field around you that burns foes. This fire field explodes after a short duration dealing damage and applying burning to foes.


Utilities are up next! Berserkers will be getting a new utility type called Rage skills. We only know the details of one right now but it’s pretty sweet:

Wild Blow: launch a target as a projectile that can knockback any other foes the target hits

That. Is. Awesome!

Finally, the elite specialization line will have buffs for aspects of the Berserker. There will be traits that benefit going Berserk, burning, condition damage, healing options and stun breaks.

My Thoughts?

Warriors are going to be even more deadly. The Wild Blow utility alone is worth picking up, I really want to see the other utility skills in action. Berserk mode sounds fun as it provides a skill on a low cooldown for more damage. I’ll be very interested to find out what the other primal burst skills are as there are quite a few weapons Warriors have access to. The torch skills themselves sound really strong and definitely promote condition damage Warrior builds. I can see Sword/Torch being a thing. Warriors didn’t have a lot of great condition options outside bleeding (and a bit of torment) so adding burning really helps them out here.

ZAM’s Matt “Mattsta” Adams got an exclusive on this specialization. Be sure to check his post out if you want a few more details including his interview with Robert Gee. Mattsta even made a gallery of Berserker images (including torch skills and all utilities and the elite) on his site. We’ll find everything on Points of Interest on August 21st at noon Pacific.

Posted on August 19, 2015, in Games, Guild Wars 2 and tagged , , , , , , , , . Bookmark the permalink. Leave a comment.

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