Heart of Thorns Beta Weekend Event 1 Thoughts: The Tempest

tempest-warhorn-fire

These are my general thoughts of the Elementalist elite specialization: the Tempest! I was able to try out this elite specialization for the first time in the first beta weekend event for Guild Wars 2: Heart of Thorns! This elite specialization was an interesting one to toy with.

Warhorn

Despite the grumbles some Elementalist players have of getting Warhorn; I find it’s really good. Using Dagger/Warhorn for a Double Dagger-like skill rotation is possible but is slower since each warhorn skills has a small cast time. In terms of damage and support, warhorn does both fairly well. Let’s look at each of the skills:

Fire Attunement: you get a sizable burning field called Wildfire (Skill 5) and can gain might and share your current boons with Heat Sync (Skill 4). Heat Sync is great but I’ll get into that in a bit.

Water Attunement: has two healing skills where Tidal Surge (Skill 4) also has a knock back; Water Globe (Skill 5) heals allies on it’s travel path so you don’t necessary have to be in the front line

Air Attunement: Cyclone (Skill 4) allows you to pull in enemies in front of you which is good for stopping enemy and Lighting Orb (Skill 5) that damages enemies it passes. A personal preference is that Lighting Orb isn’t a skill shot but instead travels in the direction you’re facing like with Water Globe.

Earth Attunement: Dust Storm (Skill 5) is really good versus close range physical opponents because of the blinds & vulnerability. The AoE protection and increased boon duration with Sand Squall (Skill 4) is really nice

Shouts

The shouts are pretty good, each having their own elemental style. The cast times are good for what each shout does. I didn’t test it too much but I think Auramancers will really like the utility shouts as three of them grant an aura of some kind on use. Rebound is a good skill to use to get a long cooldown back; I like using it to get Armor of Earth (a utility skill that grants protection and stability) back much quicker for safer, uninterrupted overloads.

Overload

The overload attunements are really strong in terms of what they bring. The best one in my opinion is Overload Fire. Not only are you doing damage, but it’s free 10+ stack of might if you complete the overload and you can combine it with Heat Sync for more might and share your current buffs with other allies then switch to earth and use Sand Squall for the protection and boon duration so that you and nearby allies get longer lasting stacks of might. Overload Water I feel could use a bit of a buff of it’s final burst heal. Overload Air is pretty decent for doing damage in an area. Overload Earth is good for granting allies that extra protection boon during a fight.

The Tempest specialization line mostly focuses on Overloads but there are some good traits for auras and vigor.

To conclude, the Tempest clearly introduces a new way to support. At the same time it gives new options for current meta roles; whether offensive or defensive in nature. This makes Tempest one of the most interesting elite specialization to see what players come up with. Whether this specialization is viable in the sPvP meta with it’s Overloads and warhorn, well we’ll have to see.

TL;DR

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Posted on August 14, 2015, in Games, Guild Wars 2 and tagged , , , , , , , , , . Bookmark the permalink. Leave a comment.

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