Revenant Elite Specialization Thoughts: The Herald
We’ve seen each of the Legends that make up the baseline of the Revenant so far:
- Jalis/Legendary Dwarf Stance: Tanky
- Mallyx/Legendary Demon Stance: Conditions
- Ventari/Legendary Centaur Stance: Support
- Shiro/Legendary Assassin Stance: Burst Damage
Now, we get to know the final specialization that will be added to the Revenant for Heart of Thorns: the Herald!
Revenant Elite Specialization
Game Designer Roy Cronacher gives us the details about the Herald where Glint is the Legend for this elite specialization. This specialization is designed to make Revenants as frontline party utility. The skills provided by this legend encourages players to stand near a Revenant that’s using the Legendary Dragon stance for defense aid and boons.
Elite Weapon: Shield
I think the weapon is a good place to start. Since Glint embodies party utility, the weapon that Revenants will have access to is offhand shield. The two skills are the following:
- Envoy of Exuberance: Dragon energy comes forth as a wave from your shield granting protection to allies in the target path, healing at the target location then finally returns back to the Revenant. I assume the animation is similar to the Chronomancer’s Tides of Time shield skill.
- Crystal Hibernation: A crystal energy shield blocks damage and conditions while regenerating your health. You also gain a defiance bar on use. Once broken, you’ll be stunned for 2 seconds and have 25 stacks of vulnerability. You cannot move while channeling this skill.
Legendary Dragon Stance
The Legendary Dragon stance skills embody the Six Facets that you had to face to meet Glint in GW1. Each Facet skill is an upkeep aura skill and can be casted again at no energy cost for an empowered ability but will make the skill go on cooldown.
Facet of Elements (Utility): grants AoE swiftness and turns into Elemental Blast. When you cast Elemental Blast at a target location, the area is seared in Glint’s Dragon breath that causes condition like chill, weakness, and burning.
Facet of Chaos (Elite): grants AoE protection and turns into Chaotic Release. When you cast Chaotic Release, you grant super speed to allies and control (taunt?) enemies.
Facet of Nature: If you notice I said that there are Six Facets but only 5 skills can be placed on the utility bar. So where does this Facet of Nature, as the 6th facet, fit in? Well, it’s available for every Legend stance. Most likely to be an F2 skill, this Facet increases outgoing boon duration by 50% and turns into One With Nature. When you cast One With Nature, it cancels Facet of Nature to apply the boons of all the other facets at once!
So up till the last beta weekend event, there was no word on the Revenant’s underwater combat. Well we’ve finally got the answer to that as well. Revenants will be able to use a spear underwater. The spear will supply physical and condition damage.
What’s interesting about spear is that it will have two different types of auto attacks based on the range of your target. The ranged auto attack (which is condition based) is called Spear of Anguish. The melee auto attack is called Rapid Assault that is a flurry of multiple hits that stack vulnerability.
Some of the other underwater skills are Venomous Sphere that is a orb of Mist energy that poisons any enemies on it’s path. The secondary skill called Frigid Discharge detonates the sphere for a burst of damage. There’s also Rift Containment that traps enemies between two rifts from the Mists.
I think the Revenant has finally come full circle now. It’s a very interesting decision to make the shield have a heal as I noticed that Shiro stance lacked a reliable strong initial heal so this will help. The protection and blocks help as well. Removal of conditions such as bleed and poison looks like will still be rather difficult with Shiro as it required you to swap Legends and using said Legend’s healing skill which takes you out of an assaulting role for quite a few vital seconds. Revenant is the first profession we know of that will use a defiance bar. Players will definitely have to use this skill sparingly or be able to cancel the cast before the bar breaks.
The Facet skills sound good in theory but in combat will be the real test. Energy upkeep skills are sometimes not worth it and drain too much energy (Shiro’s Impossible Odds). I really hope the energy upkeeps are reasonable because it seems that each facet will be worth upkeeping for a few seconds then activating to retain a decent amount of energy. Then again, we’re in beta stage so all these kinks are getting worked out.
I think I’ll personally will be going with Sword/Shield and Hammer with the Legend options of Shiro and Glint (if I like the skills; Jalis otherwise).
The underwater skills I think will be alright. I’m really interested to see if we’ll get Legend based underwater utility skills (I can’t see myself using Jalis’ brick road skill underwater). Maybe some legends won’t be usable underwater. Perhaps we’ll get Mist-like utility underwater skills not tied to any Legend. I made the legendary spear Kamohoali’i Kotaki a while back so in any case it works out for me.
MassivelyOP’s Tina Lauro got the exclusive on this elite specialization. Be sure to check the post out if you want a few more details including her interview with Roy. We’ll find everything out on Points of Interest tomorrow per usual on August 14th at noon Pacific.