Mesmer Specialization Thoughts: Illusions & Chronomancer

gw2-chronomancer

Time to show off my thoughts on the Mesmer specializations along with their Elite specialization: Chronomancer! Just a heads up to everyone, rather than having a huge post on core specialization or 16 posts covering each profession and their elite specializations afterwards, I decided to do 8 posts: each post will cover a profession and their elite specialization once announced. If Revenant specializations show up down the road, then there will be a post on that as well. So, let’s get started!

Mesmer Core Specialization

Domination has some vulnerability and interrupt changes which I like. There’s also the Mental Torment trait that promotes shattering phantasms instead of keeping them out. Overall, I feel the line is a decent one to choose.

Dueling is going to be very interesting. Mesmers now have to actually shattering clones/phantasms for confusion from Confusing Combatants rather than pulling out new clones and the older ones shatter automatically or let enemies kill your illusions for confusion. Evasive Mirror looks like a really good trait to get to reflect projectiles after successfully dodging (those pesky Rapid Fire rangers). Harmonious Mantras promotes actually using Mantras by giving you an activation damage boost that stacks. What I really like in this line is Mistrust; this allows you to apply confusion in an area when you interrupt someone. Combining this with the Domination line could be quite fun.

Chaos is more defensive in nature. Master of Manipulation allows you to reflect projectiles for a short period when you use a Manipulation skill and can work well with Evasive Mirror. Chaos Dampening will be really good for getting frequent Chaos armor. Prismatic Understanding is the key trait in this line as it increases the duration of stealth. This trait brings Mass Invisibility elite skill on par with a Thief’s Shadow Refuge skill.

Inspiration bring about buffs to Phantasms. I like Phantasmal Healing as it promotes having the max amount of illusions out and not just Phantasms. There are some traits for speed buffs by using shatters and glamour skills as well.

Illusions helps promote shattering Phantasms with the Persistance of Memory trait. Sum of All Fears seems like a decent trait to have as it applies Torment when you apply 5 stacks of confusion. The Grandmasters in this line helps with shatters and Blinding Befuddlement helps apply longer durations of confusion.

To summarize the core specialization for Mesmer, I feel Mesmers have a bit of a higher skill cap with some trait changes and removal of a lot of Retaliation traits. However, there are quite a few options for Mantra and Phantasm builds. Confusion and Interrupt builds seem to be really potent for a majority of play. I also like the speed traits in the Inspriation line. Domination, Dueling and Illusions will probably be the lines mostly chosen with Chaos and Inspiration being good line choices for WvW.

Chronomancer Elite Specialization

Game Designer Robert Gee who work on the Mesmer and Necromancer specializations wrote the article about the Chronomancer which is the elite specialization for Mesmers. Note that this specialization will be available if you get Heart of Thorns. So what does this specialization offer? Well there are three core things I want to cover about this specialization: Offhand Shield, the Alacrity effect and the skills, specifically the F5 skill called “Continuum Split/Shift”.

For those who don’t know, Chronomancer is essentially a Time Mage and the Mesmer can do just that: time magic! In fact, Memsers are the only profession that can access the new alacrity effect which speeds up the recharge of skills (aka opposite of chill). In some situations, Memsers can share alacrity with allies!

Now, onto the shield. The shield has “time skills” that allows players to use them frequently if used correctly. One such skill is Tides of Time that sends a wave of energy forward and back to the caster. This wave can block projectiles and grants quickness to allies and stuns foes if it hits them. This effect can be applied again to allies and foes when the wave returns to the caster. If the caster gets hit with the wave, they gain some reduced recharge on the skill so it can be used again sooner!

It seems a majority of the Chronomancer skills will be wells with clock-like themes. The clock on the well actually has a tick animation which signals when the well will activate a burst effect. These wells do the regular pulse damage/effect and are either defensive or offensive in nature. Now for the Chronomancer’s F5 skill. This is called Continuum Split and the followup skill is called Continuum Shift. Basically, the Split activation shatters all illusions giving the Chronomancer a window to perform actions. The window time is increased depending on the number of illusions shattered. When the time ends or if Shift is activated, the Chronomancer returns to their starting position with the health, endurance and cooldowns they had when they activated Continuum Split. In other words, Continuum Split/Shift acts as a reset button.

These abilities alone can really make Mesmers amazing. Combining the time skills and alacrity with illusions promotes shatter skills and Mantra use. This in turn increases damage output and for one-on-one scenarios, Memsers could probably burst their opponents down fairly well.

We’ll find out more about the Chronomancer on Points of Interest tomorrow on May 1st at noon Pacific. As usual, it will be on the Guild Wars 2 Twitch channel!

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Posted on April 30, 2015, in Games, Guild Wars 2 and tagged , , , , , , , . Bookmark the permalink. Leave a comment.

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