List Of The 40 New Guild Wars 2 Traits

gw2-traits-004

I did this post over at Gamebreaker TV, but I’ll do it here as well! Here are the 40 new Grandmaster traits coming in the Guild Wars 2 Features patch this April. If you have any questions about them, let me know in the comments and I’ll try my best to answer them. This info was compiled thanks to the GW2’s Ready Up Dev Stream Episode 8:

Elementalist

  • Fire – Binding Ashes – Burning foes also blinds them for 5 seconds (5 second cooldown)
  • Air – Lightning Rod – When you interrupt a target, shoot a lightning bolt on the target that weakens them for 5 seconds
  • Earth – Stone Heart – Cannot get critically hit while attuned to earth
  • Water – Aquatic Benevolence – Healing towards other allies is increased by 25% (doesn’t apply to self)
  • Arcane – Elemental Contingency – Being struck will result in defense boons based on your current attunement:
    • Fire: 3.5 seconds of Retaliation
    • Air: 5 seconds of Fury
    • Earth: 2.5 seconds of Protection
    • Water: 3 seconds of Vigor

Engineer

  • Explosives – Synaptic Overload – Gain 3 seconds of quickness when using a knockback on a foe (20 second cooldown)
  • Firearms – Bunker Down – When you critically hit, you create a mine that lasts 10 seconds at your location (2 second cooldown)
  • Inventions – Fortified Turrets – Creates a reflective shield for 4 seconds on newly spawned turrets. Shield ends if turret is picked up or destroyed
  • Alchemy – Experimental Turrets – Turrets apply boons to allies every 10 seconds based on the turret:
    • Thumper Turret: 3 seconds of Protection
    • Net Turret: 10 seconds of Swiftness
    • Rifle Turret: 5 seconds of Fury
    • Healing Turret: 3 seconds of Vigor
    • Rocket Turret: 3 seconds of Retaliation
    • Flame Turret: 3 stacks of Might for 10 seconds
  • Tools – Gadgeteer – Gadgets applies boons upon use based on the gadget:
    • A.E.D.: 3.5 seconds of Retaliation
    • Personal Battering Ram: 5 seconds of Fury
    • Rocket Boots: 4 seconds of Vigor
    • Slick Shoes: 8 seconds of Regeneration
    • Throw Mine: 6 seconds of Aegis
    • Utility Goggles: 5 stacks of Might for 8 seconds

Guardian

  • Zeal – Amplified Wrath – Burning damage increased by 33%
  • Radiance – Radiant Retaliation – Retaliation damage scales from condition damage instead of power
  • Valor – Communal Defenses – Grant Aegis for 5 seconds to allies when you block an attack (360 range)
  • Honor – Force of Will – Gain up to 300 Vitality, based on your level
  • Virtues – Purity of Body – Resolve‘s passive effect increases endurance regeneration by 15%

Mesmer

  • Domination – Power Block – Enemy skills interrupted increases the cooldown of the interrupted skill by 10 seconds
  • Dueling – Triumphant Distortion – Gain 3 seconds of Distortion upon defeating an enemy
  • Chaos – Bountiful Disillusionment – Gain boons every time a shatter skill is used:
    • Mind Wrack: 3 seconds of Retaliation
    • Cry of Frustration: 3 stacks of Might for 15 seconds
    • Diversion: 5 seconds of Fury
    • Distortion: 8 seconds of Regeneration
  • Inspiration – Disruptor’s Sustainment – Gain 1000 Healing Power for 5 seconds when you interrupt a foe
  • Illusions – Maim the Disillusioned – Enemies hit by a shatter skill are inflicted with Torment

Necromancer

  • Spite – Parasitic Contagion – 5% of your Condition Damage heals you (does not scale with Healing Power)
  • Curses – Path of Corruption – Dark Path additionally converts 2 boons into conditions
  • Death Magic – Unholy Sanctuary – Regenerate health while in Death Shroud
  • Blood Magic – Unholy Martyr – While in Death Shroud, draw 1 condition every 3 seconds from allies. Gain 5% life force for each condition drawn
  • Soul Reaping – Renewing Blast – Life Blast heals allies that it passes through

Ranger

  • Marksmanship – Read the Wind – Longbow and Harpoon Gun projectile velocity increased by 100%
  • Skirmishing – Strider’s Defense – 15% chance to block ranged attacks while in melee
  • Wilderness – Poison Master – Poison Damage increased by 50% and the first attack by a swapped in pet applies Poison
  • Nature Magic – Survival of the Fittest – Remove 2 conditions and gain Fury when using a survival skill
  • Beastmastery – Invigorating Bond – Pets heal in an area when using the command ability (F2 skill)

Thief

  • Deadly Arts – Revealed Training – Gain up to 200 extra Power when you are Revealed, based your on level
  • Critical Strikes – Invigorating Precision – You are healed by 5% of critical strike damage you inflict (doesn’t work on Ambient creatures)
  • Shadow Arts – Resilience of Shadows – Stealth you apply reduces incoming attack damage by 50%
  • Acrobatics – Assassin’s Equilibrium – Gain 1 second of stability when you are Revealed
  • Trickery – Bewildering Ambush – Stealing applies 5 stacks of confusion on the target for 5 seconds

Warrior

  • Strength – Burst Precision – Burst skills critically hit
  • Arms – Duel Wield Agility – Attack speed increased by 10% when wielding an offhand sword, mace, or axe
  • Defense – Rousing Resilience – Gain up to 1000 toughness for 4 seconds when you break out of a stun, based on your level
  • Tactics – Phalanx Strength – Grant 6 seconds of might to allies when you grant yourself Might
  • Discipline – Brawler’s Recovery – Remove blindness when you swap weapons
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Posted on March 24, 2014, in Guild Wars 2, MMORPG and tagged , , , , . Bookmark the permalink. Leave a comment.

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