Well, I thought I wouldn’t have anything really good to talk about this week but man this one is quite good. ArenaNet have released a new page the contains a list of blog posts, and future blog topics, about the upcoming features patch which has been confirmed for April 15th. So far we got the details about traits so let’s go over that.
How Traits Work Now
First off, traits are changing on how they work. ArenaNet made the trait system use 14 points instead of 70. So that means you’ll only need 1 point to unlock a trait instead of 5. That also means that you gain trait points at certain levels starting at 30. So the feel of gaining a new trait while leveling stays relatively the same. In the Traits Unleashed blog post it said:
“You’ll start acquiring points at level 30, when the adept trait tier is unlocked, then you’ll earn one trait point every six levels until level 66, when you’ll start earning two trait points at a time.”
If I did the math right and understood the post correctly, that means you’ll get 4 points when you hit 30. The tiers are unlocked at a certain level: Adept at 30, Master at 60, Grandmaster at 80. ArenaNet have also updated the UI so that you can change your traits around as you see fit. All of this for free, no need to spend gold anymore! All we need now is a save build feature and then we’re all good!
The New Stuff
In order to gain major traits (aka the traits you can currently select every 10 points) starting Apirl 15th is by a GW1 feature they’re bringing back: profession skill books, well in this case trait guides. You can obtain these books as a drop and you can buy them or the trait from an NPC as well. If you already have a character before the patch, you get to keep the major traits already in the game. New major traits, starting with the features patch, can be obtained via the trait guide. Now for the new traits. Every trait line for each profession will get a new grandmaster trait. Since each profession has 5 trait lines, that’s 40 new traits. ArenaNet outlined in their blog one new grandmaster trait for each profession in a blog post and they’ll probably go over a bunch of them in their Ready Up vlog that’s today (March 21st).
Traits I’m Looking Forward To
From the traits outlined in the Traits Unleashed blog post they all sound good in one way or another. I’m really looking forward to the ranger’s “Read the Wind” trait which doubles longbow velocity shots. I really disliked the longbow solely because of the attack speed. Maybe this trait is exactly what I need to consider using the longbow. Another trait I’m interested in is the Thief’s “Invigorating Precision” where you get 5% healed when you crit. This helps with survivability. Not sure by how much though, I’ll have to run some numbers. The Warrior’s “Dual-Wield Agility” where you get 10% more attack speed when wielding an off hand weapon makes me want to try a bleed spec build. The Necromancer’s Unholy Sanctuary that let’s you gain health while in Death Shroud is really good. You gain that extra survivability. Again, I’ll have to run numbers on that.
What do you guys think of the update to traits and the new traits mentioned in the blog? Do you think it will help your main profession or make other professions more fun?